HomeGamesUpdatesPricingMethodology
Steam News28 April 20251y ago

APRIL COMMUNITY DEVLOG

Before diving into the latest updates in this devlog, we want to take a moment to thank you all for the support you’ve shown our team following last week’s delay announcement.

Full notes

Full Nivalis update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes1 addition2 changes0 removals
  • Gameplay
  • Balance
changedWe also want to reassure you that the original vision for the game hasn’t changed . Some elements have simply evolved, and we’ve taken the time to polish them properly: the game features several systems that are deeply interconnected, and making sure they work together as intended requires a fair amount of testing.
addedIn past devlogs, we’ve introduced some of the tasks you’ll need to take on to keep your businesses running smoothly. But as time passes - and your finances grow - managing multiple restaurants might become a bit too much to handle alone. That’s when you might feel the need to… delegate . It’s time to introduce the Manager role . You’ll be able to hire managers when your venue reaches level 3, and they can take care of a range of duties to make your life easier: from restocking ingredients across your locations, to boosting overall staff efficiency and morale, or even collect and making use of goods from your greenhouse. By assigning them these responsibilities – if you can afford their salaries, of course - you’ll free up more and more time to explore the city, meet new people, follow their stories, and dive deeper into the rich narrative that pulses through the streets. After all, every good boss has to learn to delegate eventually.
changedDespite Nivalis being a city of neon lights, towering buildings, and bustling alleys, you’ll still find hidden oases to discover - surrounded by lush greenery, perfect for a moment of peace and a breath of fresh air. We've recently worked on enhancing the look and feel of plants and trees in-game , to make sure the atmosphere feels just right. Steam post image

Nivalis changes

changedWe also want to reassure you that the original vision for the game hasn’t changed . Some elements have simply evolved, and we’ve taken the time to polish them properly: the game features several systems that are deeply interconnected, and making sure they work together as intended requires a fair amount of testing.
addedIn past devlogs, we’ve introduced some of the tasks you’ll need to take on to keep your businesses running smoothly. But as time passes - and your finances grow - managing multiple restaurants might become a bit too much to handle alone. That’s when you might feel the need to… delegate . It’s time to introduce the Manager role . You’ll be able to hire managers when your venue reaches level 3, and they can take care of a range of duties to make your life easier: from restocking ingredients across your locations, to boosting overall staff efficiency and morale, or even collect and making use of goods from your greenhouse. By assigning them these responsibilities – if you can afford their salaries, of course - you’ll free up more and more time to explore the city, meet new people, follow their stories, and dive deeper into the rich narrative that pulses through the streets. After all, every good boss has to learn to delegate eventually.
changedDespite Nivalis being a city of neon lights, towering buildings, and bustling alleys, you’ll still find hidden oases to discover - surrounded by lush greenery, perfect for a moment of peace and a breath of fresh air. We've recently worked on enhancing the look and feel of plants and trees in-game , to make sure the atmosphere feels just right. Steam post image

Before diving into the latest updates in this devlog, we want to take a moment to thank you all for the support you’ve shown our team following last week’s delay announcement. Knowing that you’re growing attached to the project we’re working so hard on - and that you understand how much we care about shaping it in the way we believe is best - truly gives us a boost as we push through this final stretch. We’ve also read and taken note of your concerns, and we’d like to dedicate part of this post to addressing a few of the questions you’ve raised in the comments. First, we noticed some confusion regarding the game’s release: it will launch as a full release - there will be no Early Access period. That’s precisely why we’re taking a bit more time to refine the experience!

We also want to reassure you that the original vision for the game hasn’t changed. Some elements have simply evolved, and we’ve taken the time to polish them properly: the game features several systems that are deeply interconnected, and making sure they work together as intended requires a fair amount of testing.

With that said, let’s dive back into the many things you’ll be able to do in this city that never sleeps.

I WANT TO SPEAK TO THE MANAGER 💅🏻

In past devlogs, we’ve introduced some of the tasks you’ll need to take on to keep your businesses running smoothly. But as time passes - and your finances grow - managing multiple restaurants might become a bit too much to handle alone. That’s when you might feel the need to… delegate. It’s time to introduce the Manager role. You’ll be able to hire managers when your venue reaches level 3, and they can take care of a range of duties to make your life easier: from restocking ingredients across your locations, to boosting overall staff efficiency and morale, or even collect and making use of goods from your greenhouse. By assigning them these responsibilities – if you can afford their salaries, of course - you’ll free up more and more time to explore the city, meet new people, follow their stories, and dive deeper into the rich narrative that pulses through the streets. After all, every good boss has to learn to delegate eventually.

A GREEN PARADISE 🏝️

Despite Nivalis being a city of neon lights, towering buildings, and bustling alleys, you’ll still find hidden oases to discover - surrounded by lush greenery, perfect for a moment of peace and a breath of fresh air. We've recently worked on enhancing the look and feel of plants and trees in-game, to make sure the atmosphere feels just right. Steam post image

As we sign off until the next devlog, we invite you - as always - to share your questions with us. They might just inspire the focus of our next post!

Source

Steam News / 28 April 2025

Open original post

Changelog.gg summarizes and formats this update. How we read updates.