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Steam News24 May 20206y ago

NIRA Patch Notes - Week #21

Alpha v0.01.47 Date: 24-05-2020 -Added full HP regeneration to players when leveling up -Fixed a bug where Portals could spawn close together -Fixed a bug where inventory log wouldn't reset count after fade out -Fixed a

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Full Nira update

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What changed

1 fix0 additions0 changes0 removals
  • Balance
fixedAlpha v0.01.47 Date: 24-05-2020 -Added full HP regeneration to players when leveling up -Fixed a bug where Portals could spawn close together -Fixed a bug where inventory log wouldn't reset count after fade out -Fixed a bug where dungeon portal could be broken in dungeon -Increased overall melee / hit range -Removed item transfer from Dungeons back to original world -Tweaked melee combat by increasing 'hit' duration during animation -Tweaked creature controller to lower amount of enemies spawned early game

Nira changes

fixedAlpha v0.01.47 Date: 24-05-2020 -Added full HP regeneration to players when leveling up -Fixed a bug where Portals could spawn close together -Fixed a bug where inventory log wouldn't reset count after fade out -Fixed a bug where dungeon portal could be broken in dungeon -Increased overall melee / hit range -Removed item transfer from Dungeons back to original world -Tweaked melee combat by increasing 'hit' duration during animation -Tweaked creature controller to lower amount of enemies spawned early game

Alpha v0.01.47 Date: 24-05-2020 -Added full HP regeneration to players when leveling up -Fixed a bug where Portals could spawn close together -Fixed a bug where inventory log wouldn't reset count after fade out -Fixed a bug where dungeon portal could be broken in dungeon -Increased overall melee / hit range -Removed item transfer from Dungeons back to original world -Tweaked melee combat by increasing 'hit' duration during animation -Tweaked creature controller to lower amount of enemies spawned early game

Source

Steam News / 24 May 2020

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