Hey everyone, how's it going? ːsansː We're testing a new style for the game's blocks/walls.
Full notes
Full NIPH update
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Repeated intro
Hey everyone, how's it going? ːsansː
What changed
0 fixes1 addition0 changes0 removals
Maps
addedWe're testing a new style for the game's blocks/walls. This style makes the stages look more three-dimensional and also allows for characters (and objects) to have shadows on the ground. Because drawing levels this way will need quite some work (not to mention the shadows), it's just a test for now. We're prioritizing new diverse items, improving the enemies' CPU, and refining the stage/dungeon format to launch a demo on itch.io as soon as possible. After we polish that demo, we'll bring it to Steam. This announcement was really just to test these Steam announcements, I wonder if anyone will even read it? ːtrololː I'll leave a survey about what you'd like to see for the demo; I'm thinking of working on a Volcano biome, but we still have time to change... Click HERE to answer the survey! Thanks and bye for now! ːelizabethhcrː
NIPH changes
addedWe're testing a new style for the game's blocks/walls. This style makes the stages look more three-dimensional and also allows for characters (and objects) to have shadows on the ground. Because drawing levels this way will need quite some work (not to mention the shadows), it's just a test for now. We're prioritizing new diverse items, improving the enemies' CPU, and refining the stage/dungeon format to launch a demo on itch.io as soon as possible. After we polish that demo, we'll bring it to Steam. This announcement was really just to test these Steam announcements, I wonder if anyone will even read it? ːtrololː I'll leave a survey about what you'd like to see for the demo; I'm thinking of working on a Volcano biome, but we still have time to change... Click HERE to answer the survey! Thanks and bye for now! ːelizabethhcrː
We're testing a new style for the game's blocks/walls. This style makes the stages look more three-dimensional and also allows for characters (and objects) to have shadows on the ground. Because drawing levels this way will need quite some work (not to mention the shadows), it's just a test for now. We're prioritizing new diverse items, improving the enemies' CPU, and refining the stage/dungeon format to launch a demo on itch.io as soon as possible. After we polish that demo, we'll bring it to Steam. This announcement was really just to test these Steam announcements, I wonder if anyone will even read it? ːtrololː I'll leave a survey about what you'd like to see for the demo; I'm thinking of working on a Volcano biome, but we still have time to change... Click HERE to answer the survey! Thanks and bye for now! ːelizabethhcrː