Update log
Full Nioh 3 update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Balance
- Gameplay
- Store
- Performance
- Fixes
■Adjustments/Feature Enhancements
・ Made it easier for the Ninjutsu Thundering Calamity to hit enemies located at lower elevations.
・ Increased the damage dealt by the Ninja Skill Pufferpuss Technique.
・ Adjusted the explanation of the effect Rising Tide for the set bonus Single Sword's Reverie to make it easier to understand the target of the effect.
・ Made adjustments so that if the special reward for donating items at the Hidden Teahouse is an accessory, the icons for each Style will be displayed.
・ Added settings to decide whether to automatically dispose of equipment that can be disassembled for Material Essence.
・ Adjusted the timing of FPS changes to reduce lag when FPS Dynamic Adjustment is enabled.
■Weapon-Related Bug Fixes
●Samurai weapon: sword
・ Fixed an issue preventing elemental effects from being applied to the weapon for the Martial Art Swift Step Heavy.
●Samurai weapon: dual swords
・ Fixed an issue where Dodging and then transitioning from a Quick Attack or Dash Attack to a Strong Attack would trigger the wrong attack.
●Samurai weapon: spear
・ Fixed an issue allowing enemies to block the Martial Art Spear Flourish even after the player successfully performed a Max Ki Pulse.
●Samurai weapon: axe
・ Fixed an issue allowing the player to perform the Martial Art Darting Blade consecutively if they had an axe equipped for melee weapon 1 and 2.
・ Fixed an issue where the directionality of the Martial Art Soul Devourer was sometimes incorrect.
・ Fixed an issue causing an unintended Martial Art to be triggered when holding down the input for a Strong Attack after successfully performing the Martial Art Spinning Slide.
・ Fixed an issue where the Ninjutsu Gauge, Arts Gauge, and Spirit Force Gauge would not fill after hitting an enemy with the Martial Art Retreating Axe.
●Samurai weapon: cestuses
・ Fixed an issue causing the input for the Martial Art Opportunist to be incorrect if the player had already blocked an enemy's attack with that Martial Art.
・ Fixed an issue that prevented the Martial Art Dancing Kick from being triggered at certain times.
●Ninja weapon: talons
・ Fixed an issue causing the input for the Martial Art Opportunist to be incorrect if the player had already blocked an enemy's attack with that Martial Art.
●Ninja weapon: kusarigama
・ Fixed an issue that sometimes prevented the Martial Art Leaping Strike Fire from hitting enemies.
●Ninja weapon: dual ninja swords
・ Fixed an issue that sometimes prevented the Martial Art Cloudsplitter Fire from hitting enemies.
・ Fixed an issue where the Ninjutsu Gauge, Arts Gauge, and Spirit Force Gauge would not fill after hitting an enemy with the Martial Art Cloudsplitter Fire.
●Ninja weapon: hatchets
・ Fixed an issue preventing mid-air Martial Arts from being triggered following a mid-air Dodge.
・ Fixed an issue that sometimes prevented the wave from the Martial Art Death from Above Water from hitting enemies.
・ Fixed an issue allowing the player to perform the Martial Art Dragonfly consecutively if they held down the input while their Ki was depleted.
●Ninja weapon: tonfa
・ Fixed an issue preventing Combination Input Martial Art 2 from being triggered if the Combination Input Martial Art 1 under Arts Customization was removed.
・ Fixed an issue preventing Combination Input Martial Art 2 from being triggered after moving in mid-air following the Martial Art Sacred Fire.
●Other
・ Fixed an issue where pressing the inputs for Aim Ranged Weapon and Restore Stance at the same time while equipped with the Samurai weapons dual swords or spear or the Ninja weapons dual ninja sword or tonfa would
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