HomeGamesUpdatesPricingMethodology
Steam News6 January 20251y ago

Patch #1 - v1.1 - Minor gameplay upgrades

This update brings the following improvements: Smoother camera handling, especially for horizontal and vertical damping, and improved dead zone management, resulting in more fluent movement and better visibility below t

Full notes

Full NinjaThea 2 update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes1 addition5 changes0 removals
  • Gameplay
  • UI and audio
changedThis update brings the following improvements:
changedSmoother camera handling, especially for horizontal and vertical damping, and improved dead zone management, resulting in more fluent movement and better visibility below the player.
changedHit detection improvements with better collider adjustments for each individual enemy animation frame.
changedUI fixes, including a dedicated camera for UI elements, preventing them from being affected by brightness settings.
addedAdded credits to properly give a shoutout to everyone who helped on the game.
changedSave/load functionality updated to support the upcoming "Crystal Caverns" levels, allowing players to continue after reinstalling without having to replay everything (assuming they have the achievements for completing all prior levels).

NinjaThea 2 changes

changedThis update brings the following improvements:
changedSmoother camera handling, especially for horizontal and vertical damping, and improved dead zone management, resulting in more fluent movement and better visibility below the player.
changedHit detection improvements with better collider adjustments for each individual enemy animation frame.
changedUI fixes, including a dedicated camera for UI elements, preventing them from being affected by brightness settings.
addedAdded credits to properly give a shoutout to everyone who helped on the game.

This update brings the following improvements:

  • Smoother camera handling, especially for horizontal and vertical damping, and improved dead zone management, resulting in more fluent movement and better visibility below the player.

  • Hit detection improvements with better collider adjustments for each individual enemy animation frame.

  • UI fixes, including a dedicated camera for UI elements, preventing them from being affected by brightness settings.

  • Added credits to properly give a shoutout to everyone who helped on the game.

  • Save/load functionality updated to support the upcoming "Crystal Caverns" levels, allowing players to continue after reinstalling without having to replay everything (assuming they have the achievements for completing all prior levels).

I hope this update makes the game a wee bit more fun!

Source

Steam News / 6 January 2025

Open original post

Changelog.gg summarizes and formats this update. How we read updates.