What changed
3 fixes3 additions1 change1 removal
- Gameplay
- Events
- Fixes
- UI and audio
changedWorking hard to get the game ready for Christmas!Development is getting along fine and the first two levels "Jungle Jumpstart" and "Forrest Frenzy", each with 3 sublevels, are done. So are the first sublevels in "Desert Dust", "Foggy Flatlands" and "Dungeon Dredd".
addedWorking hard to get the game ready for Christmas!Every level introduces a specific new challenge and enemy type, like smouldering platforms, hidden spikes, charging beetles and falling spiders 🕷️
fixedDemo updated!Also updated the demo (and obviously the full game) based on feedback from friends and family and fixed a few bugs:
addedDemo updated!Added more signs and hints to help younger players (like 6 year old girls 😋)
addedDemo updated!Minor changes to level design to better fit new concepts, like dashing and platforms that change state when you jump.
removedDemo updated!Removed multiple save slots. Was working fine, but not necessary. Just made the game more bloated.
NinjaThea 2 changes
changedDevelopment is getting along fine and the first two levels "Jungle Jumpstart" and "Forrest Frenzy", each with 3 sublevels, are done. So are the first sublevels in "Desert Dust", "Foggy Flatlands" and "Dungeon Dredd".
addedEvery level introduces a specific new challenge and enemy type, like smouldering platforms, hidden spikes, charging beetles and falling spiders 🕷️
fixedAlso updated the demo (and obviously the full game) based on feedback from friends and family and fixed a few bugs:
addedAdded more signs and hints to help younger players (like 6 year old girls 😋)
addedMinor changes to level design to better fit new concepts, like dashing and platforms that change state when you jump.
Working hard to get the game ready for Christmas!
Development is getting along fine and the first two levels "Jungle Jumpstart" and "Forrest Frenzy", each with 3 sublevels, are done. So are the first sublevels in "Desert Dust", "Foggy Flatlands" and "Dungeon Dredd".
Every level introduces a specific new challenge and enemy type, like smouldering platforms, hidden spikes, charging beetles and falling spiders 🕷️
Demo updated!
Also updated the demo (and obviously the full game) based on feedback from friends and family and fixed a few bugs:
Added more signs and hints to help younger players (like 6 year old girls 😋)
Minor changes to level design to better fit new concepts, like dashing and platforms that change state when you jump.
Removed multiple save slots. Was working fine, but not necessary. Just made the game more bloated.
Fixed bug with mouse courser not reactivating when changing from controller to keyboard/mouse in menus.
Fixed audio issue where enemy movement audio would keep playing during transition to next level.