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Steam News17 September 20187y ago

Hinedere Beat - Now Available

My latest game is now available on Steam! https://store.steampowered.com/app/759220/Hinedere_Beat/ Since it is possible that this post may be read in places where the above widget wouldn't be displayed, Hinedere Beat is

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addedMy latest game is now available on Steam! https://store.steampowered.com/app/759220/Hinedere_Beat/ Since it is possible that this post may be read in places where the above widget wouldn't be displayed, Hinedere Beat is a pseudo 8-bit, quasi-cinematic platformer with minor stealth elements and visual novel-style storytelling. Much of the platforming is parkour-influenced, progression is linear, and its story is one of cynicism. Adding additional information that would probably be more obnoxiously unnecessary to post anywhere else, I created all of the artwork using the NES/Famicom color palette with the two alterations I made to it. I composed a chiphop soundtrack for it as well. Also, new concepts I’ve never used before are used in this game and I’ve put focus into creating levels that make use of them. The difficulty level is also a bit lower than most of my previous games. Like all of my previous games, I developed it entirely by myself. Gameplay itself is influenced by the original Prince of Persia, earlier Castlevania games, as well as other 8-bit platformers and to a lesser extent, older Metal Gear titles. For nearly everything outside of gameplay, I was influenced by anime such as the Monogatari series, The Tatami Galaxy, Penguindrum, The Melancholy of Haruhi Suzumiya, and Oregairu. Just about every SHAFT-produced anime that I’ve seen had also influenced me in one way or another. Please do take a look at it if any of that interests you.

Ninjahtic changes

addedMy latest game is now available on Steam! https://store.steampowered.com/app/759220/Hinedere_Beat/ Since it is possible that this post may be read in places where the above widget wouldn't be displayed, Hinedere Beat is a pseudo 8-bit, quasi-cinematic platformer with minor stealth elements and visual novel-style storytelling. Much of the platforming is parkour-influenced, progression is linear, and its story is one of cynicism. Adding additional information that would probably be more obnoxiously unnecessary to post anywhere else, I created all of the artwork using the NES/Famicom color palette with the two alterations I made to it. I composed a chiphop soundtrack for it as well. Also, new concepts I’ve never used before are used in this game and I’ve put focus into creating levels that make use of them. The difficulty level is also a bit lower than most of my previous games. Like all of my previous games, I developed it entirely by myself. Gameplay itself is influenced by the original Prince of Persia, earlier Castlevania games, as well as other 8-bit platformers and to a lesser extent, older Metal Gear titles. For nearly everything outside of gameplay, I was influenced by anime such as the Monogatari series, The Tatami Galaxy, Penguindrum, The Melancholy of Haruhi Suzumiya, and Oregairu. Just about every SHAFT-produced anime that I’ve seen had also influenced me in one way or another. Please do take a look at it if any of that interests you.

My latest game is now available on Steam! https://store.steampowered.com/app/759220/Hinedere_Beat/ Since it is possible that this post may be read in places where the above widget wouldn't be displayed, Hinedere Beat is a pseudo 8-bit, quasi-cinematic platformer with minor stealth elements and visual novel-style storytelling. Much of the platforming is parkour-influenced, progression is linear, and its story is one of cynicism. Adding additional information that would probably be more obnoxiously unnecessary to post anywhere else, I created all of the artwork using the NES/Famicom color palette with the two alterations I made to it. I composed a chiphop soundtrack for it as well. Also, new concepts I’ve never used before are used in this game and I’ve put focus into creating levels that make use of them. The difficulty level is also a bit lower than most of my previous games. Like all of my previous games, I developed it entirely by myself. Gameplay itself is influenced by the original Prince of Persia, earlier Castlevania games, as well as other 8-bit platformers and to a lesser extent, older Metal Gear titles. For nearly everything outside of gameplay, I was influenced by anime such as the Monogatari series, The Tatami Galaxy, Penguindrum, The Melancholy of Haruhi Suzumiya, and Oregairu. Just about every SHAFT-produced anime that I’ve seen had also influenced me in one way or another. Please do take a look at it if any of that interests you.

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Steam News / 17 September 2018

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