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Steam News25 January 20242y ago

Major Update for Demo (Checkpoints, Sound fix and more)

Core and Gameplay related topics: -Checkpoints are now added. Your unlocked skills, farthest position and objective items are getting saved unless you exit the game.

Full notes

Full Ninja: The Lost Legacy update

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What changed

1 fix0 additions0 changes0 removals
  • Gameplay
fixedCore and Gameplay related topics: -Checkpoints are now added. Your unlocked skills, farthest position and objective items are getting saved unless you exit the game. (Shuriken and Kunai counts don't get saved at the moment) -From now on you need to kill the enemies who carry the objective items (Artifact and Tool tong) to finish the demo instead of finding them with Ninja vision. -Not getting killed often while crouching has been fixed. -Player can now throw shurikens if stealth kill is not possible in front of the enemy. -Stealth kill icon that appears while standing in front of a combatting pirate has been fixed. -A bug which made the stealth kill icon appear while having a dead pirate nearby has been fixed. -Numbers of UI indicators have been increased. You can see what your objective is more often. -A bug that used to make shurikens impossible to pick up when they stay under enemies has been fixed. -Pirates' gun now makes a noise when they shoot at player and if the bullets pass close they make a whipping sound. -From now on you can use your Ninja Vision to see the objects that you need to climb on to stay on the correct path. Especially in the beginning of the demo. -Beach has more enemies and if you reach the boat without having the objective items, objective text tells you that you need to. -From now on the shurikens alert enemies that are close to it if they don't hit an enemy. -UIs appearing after ending cinematic has been fixed. Polish and Cosmetics -UI texts have been changed to be more precise about what to do and which action to perform. -Maximum carriable Kunai and Shuriken count has been added on bottom right side of the screen. -Skill stones play a flute music when you interact with them. -Checkpoints play a flute music when you reach them. -Some sound volumes and overlaps have been fixed. -Some surfaces that didn't make any footstep sound have been fixed. -Some models have been customized for solid experience. -Some optimization and graphics adjustments have been changed.

Ninja: The Lost Legacy changes

fixedCore and Gameplay related topics: -Checkpoints are now added. Your unlocked skills, farthest position and objective items are getting saved unless you exit the game. (Shuriken and Kunai counts don't get saved at the moment) -From now on you need to kill the enemies who carry the objective items (Artifact and Tool tong) to finish the demo instead of finding them with Ninja vision. -Not getting killed often while crouching has been fixed. -Player can now throw shurikens if stealth kill is not possible in front of the enemy. -Stealth kill icon that appears while standing in front of a combatting pirate has been fixed. -A bug which made the stealth kill icon appear while having a dead pirate nearby has been fixed. -Numbers of UI indicators have been increased. You can see what your objective is more often. -A bug that used to make shurikens impossible to pick up when they stay under enemies has been fixed. -Pirates' gun now makes a noise when they shoot at player and if the bullets pass close they make a whipping sound. -From now on you can use your Ninja Vision to see the objects that you need to climb on to stay on the correct path. Especially in the beginning of the demo. -Beach has more enemies and if you reach the boat without having the objective items, objective text tells you that you need to. -From now on the shurikens alert enemies that are close to it if they don't hit an enemy. -UIs appearing after ending cinematic has been fixed. Polish and Cosmetics -UI texts have been changed to be more precise about what to do and which action to perform. -Maximum carriable Kunai and Shuriken count has been added on bottom right side of the screen. -Skill stones play a flute music when you interact with them. -Checkpoints play a flute music when you reach them. -Some sound volumes and overlaps have been fixed. -Some surfaces that didn't make any footstep sound have been fixed. -Some models have been customized for solid experience. -Some optimization and graphics adjustments have been changed.

Core and Gameplay related topics: -Checkpoints are now added. Your unlocked skills, farthest position and objective items are getting saved unless you exit the game. (Shuriken and Kunai counts don't get saved at the moment) -From now on you need to kill the enemies who carry the objective items (Artifact and Tool tong) to finish the demo instead of finding them with Ninja vision. -Not getting killed often while crouching has been fixed. -Player can now throw shurikens if stealth kill is not possible in front of the enemy. -Stealth kill icon that appears while standing in front of a combatting pirate has been fixed. -A bug which made the stealth kill icon appear while having a dead pirate nearby has been fixed. -Numbers of UI indicators have been increased. You can see what your objective is more often. -A bug that used to make shurikens impossible to pick up when they stay under enemies has been fixed. -Pirates' gun now makes a noise when they shoot at player and if the bullets pass close they make a whipping sound. -From now on you can use your Ninja Vision to see the objects that you need to climb on to stay on the correct path. Especially in the beginning of the demo. -Beach has more enemies and if you reach the boat without having the objective items, objective text tells you that you need to. -From now on the shurikens alert enemies that are close to it if they don't hit an enemy. -UIs appearing after ending cinematic has been fixed. Polish and Cosmetics -UI texts have been changed to be more precise about what to do and which action to perform. -Maximum carriable Kunai and Shuriken count has been added on bottom right side of the screen. -Skill stones play a flute music when you interact with them. -Checkpoints play a flute music when you reach them. -Some sound volumes and overlaps have been fixed. -Some surfaces that didn't make any footstep sound have been fixed. -Some models have been customized for solid experience. -Some optimization and graphics adjustments have been changed.

Source

Steam News / 25 January 2024

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