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Steam News23 December 201510y ago

The awesome holiday update!

Happy Holidays Ninja Pizza Girl fans! We recently hired a new science team* here at Disparity HQ who have been busy tearing apart Ninja Pizza Girl and subjecting it to a thorough and potentially completely unnecessary e

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Full Ninja Pizza Girl update

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What changed

0 fixes3 additions1 change0 removals
  • Gameplay
addedHappy Holidays Ninja Pizza Girl fans! We recently hired a new science team* here at Disparity HQ who have been busy tearing apart Ninja Pizza Girl and subjecting it to a thorough and potentially completely unnecessary engine upgrade. They’ve been so successful that after months of time-consuming and exceedingly costly work - there is almost no discernable difference to the game whatsoever. Before firing the scientists out of a cannon and into the sun, we asked them nicely to write some patch notes. Behold the glory of their incredibly overpriced minor improvements -
changedGemma’s physics system has been completely upgraded resulting in more consistent behaviour, particularly when bouncing on trampolines.
addedThere is a new “none” control fallback option for people with custom input solutions who would prefer our auto-controller-detection system to kindly shut up and stay out of their way.
addedI think they may have also improved the game in other bug-fixy ways but I was too busy assaulting them with a chloroform-soaked rag to listen. I do believe that they made every effort to preserve the timings of each level but we would appreciate all the speedrunners out there to let us know. If level times are the same, or faster - that’s fine. However, if any levels times are now slower, let us know so that we may perform the dreaded LEADERBOARD RESET to get everyone back on a level playing field. *A new fictitious science team. We couldn’t afford a real one.

Ninja Pizza Girl changes

addedHappy Holidays Ninja Pizza Girl fans! We recently hired a new science team* here at Disparity HQ who have been busy tearing apart Ninja Pizza Girl and subjecting it to a thorough and potentially completely unnecessary engine upgrade. They’ve been so successful that after months of time-consuming and exceedingly costly work - there is almost no discernable difference to the game whatsoever. Before firing the scientists out of a cannon and into the sun, we asked them nicely to write some patch notes. Behold the glory of their incredibly overpriced minor improvements -
changedGemma’s physics system has been completely upgraded resulting in more consistent behaviour, particularly when bouncing on trampolines.
addedThere is a new “none” control fallback option for people with custom input solutions who would prefer our auto-controller-detection system to kindly shut up and stay out of their way.
addedI think they may have also improved the game in other bug-fixy ways but I was too busy assaulting them with a chloroform-soaked rag to listen. I do believe that they made every effort to preserve the timings of each level but we would appreciate all the speedrunners out there to let us know. If level times are the same, or faster - that’s fine. However, if any levels times are now slower, let us know so that we may perform the dreaded LEADERBOARD RESET to get everyone back on a level playing field. *A new fictitious science team. We couldn’t afford a real one.

Happy Holidays Ninja Pizza Girl fans! We recently hired a new science team* here at Disparity HQ who have been busy tearing apart Ninja Pizza Girl and subjecting it to a thorough and potentially completely unnecessary engine upgrade. They’ve been so successful that after months of time-consuming and exceedingly costly work - there is almost no discernable difference to the game whatsoever. Before firing the scientists out of a cannon and into the sun, we asked them nicely to write some patch notes. Behold the glory of their incredibly overpriced minor improvements -

  • Ninja Pizza Girl is now 1835% more processor efficient resulting in the reduction of lag from the infamous R-E-S-P-E-C-T chapter. In addition the game will not get progressively slower with continued playing.

  • Gemma’s physics system has been completely upgraded resulting in more consistent behaviour, particularly when bouncing on trampolines.

  • There is a new “none” control fallback option for people with custom input solutions who would prefer our auto-controller-detection system to kindly shut up and stay out of their way.

  • For reasons far too complex to be described adequately with the vulgarity of speech, every level has been relit from scratch. They look very slightly nicer now.

  • A strange girl temporarily interrupted our coding efforts to replace the final panel in the Loser Town comic. She said it looks much better now. We didn’t care.

I think they may have also improved the game in other bug-fixy ways but I was too busy assaulting them with a chloroform-soaked rag to listen. I do believe that they made every effort to preserve the timings of each level but we would appreciate all the speedrunners out there to let us know. If level times are the same, or faster - that’s fine. However, if any levels times are now slower, let us know so that we may perform the dreaded LEADERBOARD RESET to get everyone back on a level playing field. *A new fictitious science team. We couldn’t afford a real one.

Source

Steam News / 23 December 2015

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