Full notes
Full Ninja Pizza Girl update
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What changed
- Gameplay
- UI and audio
Ninja Pizza Girl changes
It’s been a long time. Days have turned to weeks and weeks, months. Through the lengthening distance of time, you try to hold on to fading memories of patch notes, the heady days when release dates seemed so close. So close. But now hope dims. There is nothing in the chill darkness but broken dreams. Surely, the dev team has abandoned you. Surely, the project is dead. Their empty promises mock you, taunting you with their naivety. What sort of name is “Ninja Pizza Girl” anyway? How was a game meant to seriously examine social issues and be any kind of fun? Impossible pretensions, long since turned to ash. But there, in the light, a tiny spark appears. You shuffle towards it, not daring to breathe, not daring to hope. You reach out a shaking hand as the spark bursts into flame, casting stark shadows across the plain. It grows, becoming a pillar of light impossibly large, impossibly bright. You stagger backwards, eyes wide with disbelief and a sudden, overwhelming joy... The Ninja Pizza Girl update is here!
Game levels have been looked at under the microscope, put through wringers and generally subjected to a multitude of intensive and sometimes humiliating scrutiny. You'll find level design improvements throughout the entire game from minor to quite substantial.
Cool new effects have made their appearance and the game is now splashier, flashier and sparkly-er.
Gemma’s mood now persists from level to level. Delivering pizza, particularly in the face of constant harassment, really takes it out of Gemma. Collect the in-game collectables to keep her mood up with cups of tea, chocolate, bubble bath, video games and new outfits. Mmmm, this future dystopia doesn’t sound so bad after all…
Unlock codes can be collected to unlock cool art and behind-the-scenes interviews. The unlockables are only just beginning, we have more coming in future updates, including crazy new game modes.
Save slots are here! Okay, that doesn’t sound terribly exciting but they were a lot of work and I’m quite proud of them. They also work nicely with your old save data WHICH WASN’T EASY.
New cutscenes are here, including an inside look at Pizza MeGaCo and the inscrutable MeGaCo CEO. And no, the final cutscene isn’t done yet. I blame Raven and her misguided dedication to her university studies.
After going to see Fury Road we realised that the secret to greatness in narrative design is the overwhelming usage of explosions. So now our final level has explosions. And a helicopter. It seemed like a good idea at the time.
Special shoutout to Xalavier Nelson Jr. who provided the excellent interview audio in the unlock section. He’s been temporarily omitted from the credits but has let me fix that later so everyone could get the build earlier and I could get some sleep. Cheers Xalavier!
Source
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