In this update2
Full notes
Full NINJA GAIDEN: Ragebound update
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Repeated intro
Greetings from the shadows, Ninjas!
What changed
- Gameplay
- Fixes
- Store
- Events
- Balance
- UI and audio
NINJA GAIDEN: Ragebound changes
- Bladehero
- Trainmap
Our D3 Major Update is now live, and we wanted to say a huge thank you to those who have stepped into the light to deliver some incredible feedback. Your support since day one has been incredible, and the constructive feedback has been sharper than even the most finely-honed blade. This will be our last major update for NINJA GAIDEN: Ragebound, and we can’t thank you enough for your support.
COMMUNITY ITEMS
Many of you requested Steam community items to earn for NINJA GAIDEN: Ragebound, and today we are excited to announce that the following have been added to the game:
10 Trading Cards - featuring Kenji, Kumori, Ryu, Gurthka, Obsidrae, Deikrag, Rhyvashi, Jagäzk, Jô and the mysterious Masked Agent
6 Rank badges - from D to S++
5 Emoticons - just to give a little flair
4 Profile Backgrounds - to give your presence a little hint of the shadows
4 animated Avatar Frames - to sharpen up your profile pictures
4 animated Avatars - Just in case you wanted to look a little more Ninja
2 animated Profile Backgrounds - should you feel that the static ones weren’t quite dynamic enough
And more!
Our new Steam community items are here as our way of saying thank you. It’s been an honor to see so many Ninja here and on social platforms, providing sharp constructive feedback.
BUG FIXES
Our D3 update delivers a substantial list of bug fixes, based around the issues affecting your journey through NINJA GAIDEN: Ragebound - helping your combat to flow and that the demons are the only challenges you have to face.
We’ve got a list of 25 larger software demons that the team have defeated in the D3 Major Update patch:
Using the Spider Stopwatch Ragebound Art while hanging on the long zipline in Level 3-2 will no longer cause a soft-lock
Kenji will now jump properly on the train in Level 4-6
Killing a boss while rapidly pressing attack (playing as Kumori) will no longer cause a soft-lock during Boss Rush
Dyslexia-assist font has been fixed to ensure it doesn’t overlap and cut off inappropriately
Kenji can no longer move out of bounds before being crushed by tentacles in Level 3-3
Kenji can now no longer move behind (and become immune to) the bulldozer in Level 3-5
Closing and re-opening Muramasa’s shop after obtaining an item will no longer cause a soft-lock
The “Win the Duel” challenge in Level 1-1 will now complete appropriately (including unlocking of Hard Mode)
Jagäzk’s ribcage will now show appropriate visual damage when hit by hypercharged Kunai (sorry, Jagäzk)
Kenji will no longer show falling animations when trying to climb a breakable wall
Knockback now works appropriately according to Accessibility settings
Collectibles will no longer appear transparent when they haven't been collected.
Deflecting Soldier will now deflect projectiles appropriately
Rising containers will now play appropriate sounds at the beginning of the stage on Level 4-3 (on hard mode)
Fixed Kenji’s sweat appearing on top of his mask if dialogue was skipped quickly in the Dojo animation cutscene
Cursor will disappear appropriately during gameplay
Smoke effect for hanging dummies will now re-appear to correctly mask respawn.
The Level 3-2 (Hard) black background issue has been fixed - now showing the appropriate background art.
The Eye Fly to enable jump via Guillotine will now spawn correctly on Level 3-5
We have resolved an issue where Kunai thrown while offscreen would not appear, but still cost Ki.
Holding up or down in
Source
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