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Steam News20 May 20261mo ago

NINDO DAY - May Progress Update and Future Development Plans

Hello, I’m Morikichi, the developer of NINDO - Guardian of the Starlit Shadow -. This time, I’d like to share a brief update on our progress in May and our plans going forward.

In this update2

Full notes

Full NINDO 星影の守護者 update

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Repeated intro

Hello, I’m Morikichi, the developer of NINDO - Guardian of the Starlit Shadow -.

What changed

0 fixes1 addition2 changes0 removals
  • UI and audio
  • Gameplay
  • Events
changedProgress in MayWe also worked on improving the game’s usability based on feedback from players. This includes refinements to card controls, screen transitions, and small UI responses, all aimed at making the game feel smoother and more comfortable to play.
addedFuture Development PlansGoing forward, we plan to expand the main game’s content by adding more equipment, items, and related features.
changedFuture Development PlansNow that both SUZU and MUMYO are becoming more complete as playable characters, the next step is to increase the number of choices and discoveries players can encounter during each run. By expanding equipment, items, and reward-related elements, we aim to create more variation and replayability in every playthrough.

NINDO 星影の守護者 changes

changedWe also worked on improving the game’s usability based on feedback from players. This includes refinements to card controls, screen transitions, and small UI responses, all aimed at making the game feel smoother and more comfortable to play.
addedGoing forward, we plan to expand the main game’s content by adding more equipment, items, and related features.
changedNow that both SUZU and MUMYO are becoming more complete as playable characters, the next step is to increase the number of choices and discoveries players can encounter during each run. By expanding equipment, items, and reward-related elements, we aim to create more variation and replayability in every playthrough.

This time, I’d like to share a brief update on our progress in May and our plans going forward.

Progress in May

In May, we focused on creating card artwork for the second protagonist, MUMYO, and have brought him closer to a state where he can be played with a similar level of depth as SUZU.

MUMYO is a character built around unique mechanics such as Dragon Vein, Wrathscale, and Violet Lightning. With more card artwork now in place, players can better experience not only his card effects, but also the atmosphere and identity of his fighting style.

We also worked on improving the game’s usability based on feedback from players. This includes refinements to card controls, screen transitions, and small UI responses, all aimed at making the game feel smoother and more comfortable to play.

Future Development Plans

Going forward, we plan to expand the main game’s content by adding more equipment, items, and related features.

Now that both SUZU and MUMYO are becoming more complete as playable characters, the next step is to increase the number of choices and discoveries players can encounter during each run. By expanding equipment, items, and reward-related elements, we aim to create more variation and replayability in every playthrough.

We will also continue working steadily toward the KPI goals we have set for development. Through each update, we will keep improving the game’s playability, content volume, and the world of NINDO step by step.

Thank you as always for your support. We look forward to sharing more progress in the next NINDO DAY.

Source

Steam News / 20 May 2026

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