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Steam News20 March 20263mo ago

🌕NINDO DAY – March 2026

Hello everyone, This is Morikichi, developer of NINDO - Guardian of the Starlit Shadow -. In this update, I’d like to share what was improved through March and what I plan to focus on from April onward.

In this update3

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Full NINDO 星影の守護者 update

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Hello everyone, This is Morikichi, developer of NINDO - Guardian of the Starlit Shadow -.

What changed

0 fixes3 additions4 changes0 removals
  • Gameplay
  • Events
  • UI and audio
  • Store
changedIn this update, I’d like to share what was improved through March and what I plan to focus on from April onward.
addedProgress Through MarchTo strengthen NINDO’s unique atmosphere, I also added cut-in animations and voiced dialogue moments for characters. These additions are meant to support the game’s presentation without disrupting the core flow of play.
changedProgress Through MarchOn the gameplay side, I implemented Mission Levels, creating a structure where players can gradually challenge higher difficulties. My aim is to keep the core run satisfying by default, while also giving players room to test themselves over repeated runs.
addedPlans from April OnwardFrom April onward, I plan to focus on expanding the game’s content and adding more depth to the overall experience. I want each run to gradually offer more variety and room for replayability.
changedPlans from April OnwardFor the new character MUMYO, asset production such as animations, voice work, and card illustrations will take time, so development will continue steadily and carefully.
addedPlans from April OnwardAt the same time, I want to keep building toward the goals shown on the Steam store page, while gradually increasing the range of gameplay available in the game. Rather than rushing to add large features, I want to keep improving the game step by step.

NINDO 星影の守護者 changes

changedIn this update, I’d like to share what was improved through March and what I plan to focus on from April onward.
addedTo strengthen NINDO’s unique atmosphere, I also added cut-in animations and voiced dialogue moments for characters. These additions are meant to support the game’s presentation without disrupting the core flow of play.
changedOn the gameplay side, I implemented Mission Levels, creating a structure where players can gradually challenge higher difficulties. My aim is to keep the core run satisfying by default, while also giving players room to test themselves over repeated runs.
addedFrom April onward, I plan to focus on expanding the game’s content and adding more depth to the overall experience. I want each run to gradually offer more variety and room for replayability.
changedFor the new character MUMYO, asset production such as animations, voice work, and card illustrations will take time, so development will continue steadily and carefully.

In this update, I’d like to share what was improved through March and what I plan to focus on from April onward.

Progress Through March

Based on feedback from playtesting, I spent March improving controls and the clarity of in-game information. The goal was to make the experience easier to read and more comfortable to play.

To strengthen NINDO’s unique atmosphere, I also added cut-in animations and voiced dialogue moments for characters. These additions are meant to support the game’s presentation without disrupting the core flow of play.

On the gameplay side, I implemented Mission Levels, creating a structure where players can gradually challenge higher difficulties. My aim is to keep the core run satisfying by default, while also giving players room to test themselves over repeated runs.

I also completed the minimum groundwork needed for the second playable character, MUMYO. This is still an early foundation, but it prepares the project for future expansion.

Plans from April Onward

From April onward, I plan to focus on expanding the game’s content and adding more depth to the overall experience. I want each run to gradually offer more variety and room for replayability.

For the new character MUMYO, asset production such as animations, voice work, and card illustrations will take time, so development will continue steadily and carefully.

At the same time, I want to keep building toward the goals shown on the Steam store page, while gradually increasing the range of gameplay available in the game. Rather than rushing to add large features, I want to keep improving the game step by step.

Closing

NINDO is steadily moving forward, with improvements to both gameplay feel and presentation. I’ll continue working to make it a more meaningful and replayable experience.

Thank you, as always, for your support. I look forward to sharing the next update with you.

Source

Steam News / 20 March 2026

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