What changed
2 fixes1 addition4 changes0 removals
- Performance
- Store
- Maps
- UI and audio
- Server
- Gameplay
fixedOptimizationFixed the occasional brief lag in the game. If you are still experiencing this issue, please leave a comment with your CPU, GPU, and RAM specifications. The lag that occurs when there are many animals in the ranch is still being resolved.
changedImproved convenienceChanged the UI so that you can purchase multiple items in the store in units of 10 or 100, not just 1. You can change the number by pressing the button with the mouse, or by using WASD based on the basic control keys.
changedReduced difficultyWhen you faint from hunger, you lose a fixed amount of money, which I judged to be a factor that greatly reduces motivation in the early stages of the game when you are not yet familiar with the game. To prevent this, you will now lose a certain percentage of your holdings, and an upper limit has been set. The percentage and upper limit vary depending on the difficulty and the year of the game. For example, in the Year 1 of the Managable difficulty, you will lose the smaller amount of 10% of Jelly or 1,000 Jelly. Below is an example based on the Managable difficulty, Year 1, and have 5,000 Jelly. Previous: 5,000 - 3,000 = 2,000 Jelly left Current: 5,000 * 90% = 4,500 Jelly left
changedTranslationSome texts that were translated by a translator have been replaced with texts translated by a localization company.
changedDiscordI plan to open a Discord server in November to smoothly receive users' opinions, bug reports, etc. It is also intended to create a space for users to communicate with each other. Once I create a Discord server, I will post it on the Steam store page.
addedChangesWhen you create a new game, after the intro ends, you start inside the house instead of the ranch. - You can go outside after picking up the bag inside the house.
Ninano: Dream Ranch changes
fixedFixed the occasional brief lag in the game. If you are still experiencing this issue, please leave a comment with your CPU, GPU, and RAM specifications. The lag that occurs when there are many animals in the ranch is still being resolved.
changedChanged the UI so that you can purchase multiple items in the store in units of 10 or 100, not just 1. You can change the number by pressing the button with the mouse, or by using WASD based on the basic control keys.
changedWhen you faint from hunger, you lose a fixed amount of money, which I judged to be a factor that greatly reduces motivation in the early stages of the game when you are not yet familiar with the game. To prevent this, you will now lose a certain percentage of your holdings, and an upper limit has been set. The percentage and upper limit vary depending on the difficulty and the year of the game. For example, in the Year 1 of the Managable difficulty, you will lose the smaller amount of 10% of Jelly or 1,000 Jelly. Below is an example based on the Managable difficulty, Year 1, and have 5,000 Jelly. Previous: 5,000 - 3,000 = 2,000 Jelly left Current: 5,000 * 90% = 4,500 Jelly left
changedSome texts that were translated by a translator have been replaced with texts translated by a localization company.
changedI plan to open a Discord server in November to smoothly receive users' opinions, bug reports, etc. It is also intended to create a space for users to communicate with each other. Once I create a Discord server, I will post it on the Steam store page.
Optimization
Fixed the occasional brief lag in the game. If you are still experiencing this issue, please leave a comment with your CPU, GPU, and RAM specifications. The lag that occurs when there are many animals in the ranch is still being resolved.
Improved convenience
Changed the UI so that you can purchase multiple items in the store in units of 10 or 100, not just 1. You can change the number by pressing the button with the mouse, or by using WASD based on the basic control keys.
Reduced difficulty
When you faint from hunger, you lose a fixed amount of money, which I judged to be a factor that greatly reduces motivation in the early stages of the game when you are not yet familiar with the game. To prevent this, you will now lose a certain percentage of your holdings, and an upper limit has been set. The percentage and upper limit vary depending on the difficulty and the year of the game. For example, in the Year 1 of the Managable difficulty, you will lose the smaller amount of 10% of Jelly or 1,000 Jelly. Below is an example based on the Managable difficulty, Year 1, and have 5,000 Jelly. Previous: 5,000 - 3,000 = 2,000 Jelly left Current: 5,000 * 90% = 4,500 Jelly left
Translation
Some texts that were translated by a translator have been replaced with texts translated by a localization company.
Discord
I plan to open a Discord server in November to smoothly receive users' opinions, bug reports, etc. It is also intended to create a space for users to communicate with each other. Once I create a Discord server, I will post it on the Steam store page.
New features
Changes
Bug fixes
Fixed not able to unlock new animal in the animal shop (Plucky) when you don't have certain amount of Jelly. - Fixed that villagers go to awkward locations right before moving to other locations. - Fixed that some villagers move to unintended locations. - Fixed that the actual number of materials needed and the number of hints don't match when opening a processing tool. - Fixed a typo where the price of a single lottery ticket at the general store (Brown) was 1,000 Jelly but was displayed as 10,000 Jelly. - Fixed that the game options didn't move when using the left-handed control keys. - Fixed the awkward image of the aquarium exit border. - Fixed that the shadow of the animal was drawn over the animal.