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Steam News12 December 20256mo ago

NIMRODS | Progress Update IV

Hey NIMRODS! We're back with another update. We want to share what we've been working on and what to expect in the future. Rebalance & Endless Mode Progress continues on augment reworks discussed in our previous devlog.

In this update5

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Repeated intro

Hey NIMRODS! We're back with another update. We want to share what we've been working on and what to expect in the future.

What changed

0 fixes6 additions6 changes0 removals
  • Compatibility
  • Gameplay
  • Balance
  • Events
  • Workshop
  • Store
addedRebalance & Endless ModeProgress continues on augment reworks discussed in our previous devlog . We’ll be running several Beta tests to make sure everything feels the most exciting, satisfying, and still unmistakably NIMRODS. Our goal for 1.0 is to double down on what makes NIMRODS shine: goofy, over-the-top gun builds - not overly complicated or grindy systems (we hear you!). This approach also sets us up to make Endless Mode far more rewarding and replayable. We’re also tightening up our balance tooling. While nothing is ever perfectly balanced on a spreadsheet, relying purely on “feel” isn’t enough either. The sweet spot is somewhere in between. Steam post imageExpect a Beta announcement shortly after the holidays. Once this new foundation lands, we can ship new augments, characters, and content much faster - making the path to 1.0 far more predictable.
addedGravitosCollection playstyle that introduces a new way to build around pickup mechanics.
changedGravitosPassive: Nearby pickups orbit you and deal damage to enemies they hit. Resources get collected after each orbit.
changedBubbaUnique playstyle centered around building Max Health.
changedBubbaPassive: Bubba can collect food even at full health and any HP that is wasted will be converted to permanent Max Health.
changedBubbaAbility - Cornfed: Bubba pauses briefly to eat an ear of corn. After eating the mutated corn, his Max Health and size increases, Enemies are also getting pushed back.

NIMRODS changes

addedProgress continues on augment reworks discussed in our previous devlog . We’ll be running several Beta tests to make sure everything feels the most exciting, satisfying, and still unmistakably NIMRODS. Our goal for 1.0 is to double down on what makes NIMRODS shine: goofy, over-the-top gun builds - not overly complicated or grindy systems (we hear you!). This approach also sets us up to make Endless Mode far more rewarding and replayable. We’re also tightening up our balance tooling. While nothing is ever perfectly balanced on a spreadsheet, relying purely on “feel” isn’t enough either. The sweet spot is somewhere in between. Steam post imageExpect a Beta announcement shortly after the holidays. Once this new foundation lands, we can ship new augments, characters, and content much faster - making the path to 1.0 far more predictable.
addedCollection playstyle that introduces a new way to build around pickup mechanics.
changedPassive: Nearby pickups orbit you and deal damage to enemies they hit. Resources get collected after each orbit.
changedUnique playstyle centered around building Max Health.
changedPassive: Bubba can collect food even at full health and any HP that is wasted will be converted to permanent Max Health.

Rebalance & Endless Mode

Progress continues on augment reworks discussed in our previous devlog. We’ll be running several Beta tests to make sure everything feels the most exciting, satisfying, and still unmistakably NIMRODS. Our goal for 1.0 is to double down on what makes NIMRODS shine: goofy, over-the-top gun builds - not overly complicated or grindy systems (we hear you!). This approach also sets us up to make Endless Mode far more rewarding and replayable. We’re also tightening up our balance tooling. While nothing is ever perfectly balanced on a spreadsheet, relying purely on “feel” isn’t enough either. The sweet spot is somewhere in between. Steam post imageExpect a Beta announcement shortly after the holidays. Once this new foundation lands, we can ship new augments, characters, and content much faster - making the path to 1.0 far more predictable.

New Characters

We’ve got a lot of Characters planned. We're currently targeting 10 playable characters for 1.0. Each one is designed to introduce a distinct playstyle, not just a visual reskin. More are being designed, but if you have an idea for a character, let us know!

Gravitos

Collection playstyle that introduces a new way to build around pickup mechanics.

  • Passive: Nearby pickups orbit you and deal damage to enemies they hit. Resources get collected after each orbit.

  • Ability: Activates a magnetic surge that pulls in all orbiting pickups.

Steam post image Steam post image

Bubba

Unique playstyle centered around building Max Health.

  • Passive: Bubba can collect food even at full health and any HP that is wasted will be converted to permanent Max Health.

  • Ability - Cornfed: Bubba pauses briefly to eat an ear of corn. After eating the mutated corn, his Max Health and size increases, Enemies are also getting pushed back.

Drone Rework

Drones are a core part of NIMRODS, and we want to make them even better. Currently, selecting Movement and Targeting options through menus can feel overly complex. Instead, we’re exploring a system with multiple Drone types, each with distinct utilities and purposes. This opens up new playstyles, meaningful choices, and exciting synergies. Some Drones may offer unique rewards for completing a run (achievements), while others can significantly power up your build if you find the right synergy. We’re still deep in the design phase, but here are a few early previews:

Steam post image Steam post image Steam post image

New Chassis

We are working on adding some fun new options to the mix. Let us know which one is your favorite!

Ricochet Gun

Ripper / Ripjack - Got ideas for a name? We're open to suggestions! Fires a buzz saw that ricochets off of enemies

Golden Gun

It has a Magazine Size of 1 with very high Bullet Damage. Each kill will refund your bullet. If you miss a shot, you will be penalized with a long Reload - think Golden Eye.

Banana Gun

Similar to the Bananarang, but as a starting Chassis. Fires a banana that boomerangs back to you based on the number of Penetrations.

New Augments

We’re currently working on several new augments, all in the design & art phase. We don’t have visuals to share just yet, but expect them in the next progress update - and trust me, there’s a ton of new ones!

Violet Forest

Violet Forest is nearly complete, featuring new enemies, bosses, and environment art. We also have several additional biomes in the design workshop phase, so expect more environments to roll out in the future.

Unity DOTS Livestream

We're hosting a livestream with Unity where we break down how NIMRODS makes use of DOTS to scale past 100,000+ bullets. Tune in on Tuesday, December 16 at 11 AM (CST) at:

View store page Feel free to ask any questions in the chat, we would love it!

Wrapping Up

Thanks for sticking with us, NIMRODS! We’re hard at work making this bullet heaven one of the best in the genre. Your feedback continues to shape the game as we move toward 1.0, and we can’t wait to share the next update once our current design work is complete. Reviews go a long way in helping more people discover NIMRODS. If you’ve been having fun with the game, we’d really appreciate it if you left a review. It makes a huge difference means a lot! ❤️

Source

Steam News / 12 December 2025

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