Full notes
Full Nihilsearch update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello everyone, the following is the update:
- Modify the scene and level design of some areas
- Fixed an issue where some parts would not enter the dead state after some boss bodies died
- Adjust the size of the collision frame of the trap
- Adjusted the design of some guideline routes in the factory area and the route back to the area
- Fix map display errors
- Fixed the animation status display problem of characters in the process of moving on some mobile platforms
What changed
1 fix0 additions0 changes0 removals
- Maps
fixedHello everyone, the following is the update: 1. Modify the scene and level design of some areas 2. Fixed an issue where some parts would not enter the dead state after some boss bodies died 3. Adjust the size of the collision frame of the trap 4. Adjusted the design of some guideline routes in the factory area and the route back to the area 5. Fix map display errors 6. Fixed the animation status display problem of characters in the process of moving on some mobile platforms
Nihilsearch changes
fixedHello everyone, the following is the update: 1. Modify the scene and level design of some areas 2. Fixed an issue where some parts would not enter the dead state after some boss bodies died 3. Adjust the size of the collision frame of the trap 4. Adjusted the design of some guideline routes in the factory area and the route back to the area 5. Fix map display errors 6. Fixed the animation status display problem of characters in the process of moving on some mobile platforms
Source
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