What changed
1 fix2 additions0 changes0 removals
- Gameplay
- UI and audio
- Server
addedThis New Version Contains:
addedMain updates *Step Sounds Added to the Game. *Added Step Sounds Options in the Audio Settings. *General Polish to various Guardian Stations, from sound effect to cinematic scenes. *Polished the NeoCharger, from audio to pictures. *Polished the Title Menu Presentation. *Polish to the Pulsating Generator. *Increased the limit of save files to 5. *Better performance and timing for the Jumping mechanic. *Polished dialogues across all of the game. *Increased the Image caché limit of the game. *Polish to the Color Balance of the Tilesets, for walls and roof textures mostly.
fixedAdditional updates *When start a New Game, the naming scenes have smoother musical transitions. *The sprite for the Magnetic Keys Dispenser got better coloring. *Some polish to one of the cinematics of the first outpost station. *Better contrast coloring for the server modules on the first outpost station. *Some Polish for two pictures, that are background styles for displaying text. *The Sprite of the Data Centers Change reflects its state better. *Added some coloring to Keywords present in some Dialogues, across all of the game. *Changed the color of the PopUp Starting Dialogue Effect for Characters. *Added some shadows to the sprites like the shields dispenser, the neocharger and others. *Changed the default destination character to "?" *Changed the color effect of the screen, for when opening a big container. *Added two new Fanfare Effects, for when the game is over and when reaching a destination. *A little less transparency to the MainSpaceship HUDs. *Added some sound effects for certain system dialogues. *Polished the Items Obtained Scene (Rewards Screen.) *Polished the Background Picture when Taking a Pulsating Core. *Added a Melody Effect when obtaining a Map Card. *More Contrast to the Operators sprite. *Added some sound effects when entering a spatial station. *Polished the animation when a Master Processor is obtained. *Polished the ground layers texture of the racing mini-game. *Fixed a forced effect of The Escape Teleporter Switch. *Added a globe emoticon to one of the description scenes. *Some little polish to the spaceship coloring variants. *Some little polish to angry and hearth globe emoticons. *Upgrade the scene when a robotic merchant explains the capacitors meanwhile in an abandoned cargo ship. *Corrected when certain doors (for the escape pods,) changed color due interactions. *Added a special illumination for when the player runs out of water and food, if the area is not already illuminated. *Renamed the "Punch Card" item to: "Data Card"
Nihariely’s Spatial Adventure changes
addedThis New Version Contains:
addedMain updates *Step Sounds Added to the Game. *Added Step Sounds Options in the Audio Settings. *General Polish to various Guardian Stations, from sound effect to cinematic scenes. *Polished the NeoCharger, from audio to pictures. *Polished the Title Menu Presentation. *Polish to the Pulsating Generator. *Increased the limit of save files to 5. *Better performance and timing for the Jumping mechanic. *Polished dialogues across all of the game. *Increased the Image caché limit of the game. *Polish to the Color Balance of the Tilesets, for walls and roof textures mostly.
fixedAdditional updates *When start a New Game, the naming scenes have smoother musical transitions. *The sprite for the Magnetic Keys Dispenser got better coloring. *Some polish to one of the cinematics of the first outpost station. *Better contrast coloring for the server modules on the first outpost station. *Some Polish for two pictures, that are background styles for displaying text. *The Sprite of the Data Centers Change reflects its state better. *Added some coloring to Keywords present in some Dialogues, across all of the game. *Changed the color of the PopUp Starting Dialogue Effect for Characters. *Added some shadows to the sprites like the shields dispenser, the neocharger and others. *Changed the default destination character to "?" *Changed the color effect of the screen, for when opening a big container. *Added two new Fanfare Effects, for when the game is over and when reaching a destination. *A little less transparency to the MainSpaceship HUDs. *Added some sound effects for certain system dialogues. *Polished the Items Obtained Scene (Rewards Screen.) *Polished the Background Picture when Taking a Pulsating Core. *Added a Melody Effect when obtaining a Map Card. *More Contrast to the Operators sprite. *Added some sound effects when entering a spatial station. *Polished the animation when a Master Processor is obtained. *Polished the ground layers texture of the racing mini-game. *Fixed a forced effect of The Escape Teleporter Switch. *Added a globe emoticon to one of the description scenes. *Some little polish to the spaceship coloring variants. *Some little polish to angry and hearth globe emoticons. *Upgrade the scene when a robotic merchant explains the capacitors meanwhile in an abandoned cargo ship. *Corrected when certain doors (for the escape pods,) changed color due interactions. *Added a special illumination for when the player runs out of water and food, if the area is not already illuminated. *Renamed the "Punch Card" item to: "Data Card"
This New Version Contains:
Main updates *Step Sounds Added to the Game. *Added Step Sounds Options in the Audio Settings. *General Polish to various Guardian Stations, from sound effect to cinematic scenes. *Polished the NeoCharger, from audio to pictures. *Polished the Title Menu Presentation. *Polish to the Pulsating Generator. *Increased the limit of save files to 5. *Better performance and timing for the Jumping mechanic. *Polished dialogues across all of the game. *Increased the Image caché limit of the game. *Polish to the Color Balance of the Tilesets, for walls and roof textures mostly.
Additional updates *When start a New Game, the naming scenes have smoother musical transitions. *The sprite for the Magnetic Keys Dispenser got better coloring. *Some polish to one of the cinematics of the first outpost station. *Better contrast coloring for the server modules on the first outpost station. *Some Polish for two pictures, that are background styles for displaying text. *The Sprite of the Data Centers Change reflects its state better. *Added some coloring to Keywords present in some Dialogues, across all of the game. *Changed the color of the PopUp Starting Dialogue Effect for Characters. *Added some shadows to the sprites like the shields dispenser, the neocharger and others. *Changed the default destination character to "?" *Changed the color effect of the screen, for when opening a big container. *Added two new Fanfare Effects, for when the game is over and when reaching a destination. *A little less transparency to the MainSpaceship HUDs. *Added some sound effects for certain system dialogues. *Polished the Items Obtained Scene (Rewards Screen.) *Polished the Background Picture when Taking a Pulsating Core. *Added a Melody Effect when obtaining a Map Card. *More Contrast to the Operators sprite. *Added some sound effects when entering a spatial station. *Polished the animation when a Master Processor is obtained. *Polished the ground layers texture of the racing mini-game. *Fixed a forced effect of The Escape Teleporter Switch. *Added a globe emoticon to one of the description scenes. *Some little polish to the spaceship coloring variants. *Some little polish to angry and hearth globe emoticons. *Upgrade the scene when a robotic merchant explains the capacitors meanwhile in an abandoned cargo ship. *Corrected when certain doors (for the escape pods,) changed color due interactions. *Added a special illumination for when the player runs out of water and food, if the area is not already illuminated. *Renamed the "Punch Card" item to: "Data Card"
Have nice adventures exploring the sidereal space!