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Steam News1 March 20188y ago

Patch 0.0.1 is out now!

MEGADOMERS! The first patch is finally here! Below is the list of changes/fixes: Gameplay / Balance Health pickup probability has been increased from 14.28% to 40%. Ingame health pickups restore 35 HP instead of 30.

Full notes

Full Nightwolf: Survive the Megadome update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

3 fixes3 additions10 changes2 removals
  • Balance
  • UI and audio
  • Fixes
  • Store
  • Gameplay
  • Performance
changedGameplay / BalanceHealth pickup probability has been increased from 14.28% to 40%. Ingame health pickups restore 35 HP instead of 30.
changedGameplay / BalanceHealth consumable price in battle store has been reduced from 900 to 800 credits. Health consumable in battle store now replenishes 50HP instead of 25.
changedGameplay / BalanceLowered player’s car center of mass, and increased anti-roll values, to prevent the vehicle from rolling/flipping
addedGameplay / BalanceAdded new enemy, buff and weapon spawns across all arenas.
addedGameplay / BalanceNew ramps added on Warehouse arena, for better movement flow.
removedGameplay / BalanceRemoved containers on the base of the ramp on Dune arena.
Health pickup probability14.28%40%Health pickup probability increased, buffHealth consumable price in battle store900800Health consumable price in battle store decreased, nerf

Nightwolf: Survive the Megadome changes

changedHealth pickup probability has been increased from 14.28% to 40%. Ingame health pickups restore 35 HP instead of 30.
changedHealth consumable price in battle store has been reduced from 900 to 800 credits. Health consumable in battle store now replenishes 50HP instead of 25.
changedLowered player’s car center of mass, and increased anti-roll values, to prevent the vehicle from rolling/flipping
addedAdded new enemy, buff and weapon spawns across all arenas.
addedNew ramps added on Warehouse arena, for better movement flow.

MEGADOMERS! The first patch is finally here! Below is the list of changes/fixes:

Gameplay / Balance

  • Health pickup probability has been increased from 14.28% to 40%. Ingame health pickups restore 35 HP instead of 30.

  • Health consumable price in battle store has been reduced from 900 to 800 credits. Health consumable in battle store now replenishes 50HP instead of 25.

  • Lowered player’s car center of mass, and increased anti-roll values, to prevent the vehicle from rolling/flipping

  • Added new enemy, buff and weapon spawns across all arenas.

  • New ramps added on Warehouse arena, for better movement flow.

  • Removed containers on the base of the ramp on Dune arena.

  • Visual improvements on Dune arena.

  • Ramming is now an unlockable Perk

  • The previous tutorial was removed, now all gameplay related info is available under HELP in main menu

Audio

  • Fixed sound levels for laser

Visuals

  • Various changes to user interface.

  • Fixed bug where the machine gun was pointing to one side

  • Reworked the looks of battle store

  • Spelling error fixes in GUI.

  • Pickup icons now have text description and are more visually indicated upon pickup.

  • Changed explosive barrel color to red.

  • Controls are now displayed in the pause menu

  • Fixed machine gun and autocannon tracer rendering issues

Performance

  • Reduced CPU/GPU usage.

Source

Steam News / 1 March 2018

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