Full notes
Full Nightwolf: Survive the Megadome update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- UI and audio
- Fixes
- Store
- Gameplay
- Performance
Nightwolf: Survive the Megadome changes
MEGADOMERS! The first patch is finally here! Below is the list of changes/fixes:
Gameplay / Balance
Health pickup probability has been increased from 14.28% to 40%. Ingame health pickups restore 35 HP instead of 30.
Health consumable price in battle store has been reduced from 900 to 800 credits. Health consumable in battle store now replenishes 50HP instead of 25.
Lowered player’s car center of mass, and increased anti-roll values, to prevent the vehicle from rolling/flipping
Added new enemy, buff and weapon spawns across all arenas.
New ramps added on Warehouse arena, for better movement flow.
Removed containers on the base of the ramp on Dune arena.
Visual improvements on Dune arena.
Ramming is now an unlockable Perk
The previous tutorial was removed, now all gameplay related info is available under HELP in main menu
Audio
Fixed sound levels for laser
Visuals
Various changes to user interface.
Fixed bug where the machine gun was pointing to one side
Reworked the looks of battle store
Spelling error fixes in GUI.
Pickup icons now have text description and are more visually indicated upon pickup.
Changed explosive barrel color to red.
Controls are now displayed in the pause menu
Fixed machine gun and autocannon tracer rendering issues
Performance
Reduced CPU/GPU usage.
Source
Changelog.gg summarizes and formats this update. How we read updates.
