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Steam News20 November 20214y ago

Patch Notes 1.1

Added a 'Toggle' option for sprinting. By default it is 'Hold'. Mouse sensitivity setting is adjusted for better range. Players who already have a save file will find their mouse sensitivity decreased.

Full notes

Full Nightwalker 2 update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes4 additions6 changes0 removals
  • Gameplay
  • UI and audio
  • Maps
addedAdded a 'Toggle' option for sprinting. By default it is 'Hold'.
changedMouse sensitivity setting is adjusted for better range. Players who already have a save file will find their mouse sensitivity decreased. Please readjust it again to your liking when you first open up the game to continue. Sorry for the inconvenience.
changedIncreased the volume of the hit sound effect when the rock hits a creature and changed the hit marker. Now you get more response from attacking the creatures.
changedIncreased the volume of the movement sounds the creature makes while attacking. This will help the player understand when the creature is attacking when they are off the screen.
changedIncreased the volume of the sound effect of getting hit by the creatures.
addedAdded a new sound effect to the Lady's attack. This will make the death of the player more emphasized.
time of the flammable objects in the cave staying active1second2secondstime of the flammable objects in the cave staying active increased, buff
  • Added a 'Toggle' option for sprinting. By default it is 'Hold'.

  • Mouse sensitivity setting is adjusted for better range. Players who already have a save file will find their mouse sensitivity decreased. Please readjust it again to your liking when you first open up the game to continue. Sorry for the inconvenience.

  • Bug fixes and tweaks on the AI behaviours of the Lady and the creatures.

  • Creatures now reappear farther away from the player after they vanish on detection. This gives the player more time to respond.

  • Rocks now create a blood spill effect on the creatures when thrown at them. This will increase the responsiveness of the combat.

  • Increased the volume of the hit sound effect when the rock hits a creature and changed the hit marker. Now you get more response from attacking the creatures.

  • Increased the volume of the movement sounds the creature makes while attacking. This will help the player understand when the creature is attacking when they are off the screen.

  • Increased the volume of the sound effect of getting hit by the creatures.

  • Added a new sound effect to the Lady's attack. This will make the death of the player more emphasized.

  • Added a new sound effect for falling to the ground in the dying animation.

  • Added a visual effect to the dying animation. Now with the changes, dying is represented to the player better.

  • Increased the time of the flammable objects in the cave staying active from 1 second to 2 seconds. This will make the boss fight in the cave easier and less frustrating.

  • Obstacles in the river now glow when you are in range the same way the flammable objects in the cave glow. This will help the players who stuck on how to clear the obstacles.

  • Small tweaks and smoothing done on the terrain.

  • Changes made to the final objective in the game. Now it should be easier to detect.

Source

Steam News / 20 November 2021

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