Full notes
Full Nightmare Pick update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Performance
- UI and audio
- Security
New Content
Added Speedrun Mode
Balance Adjustments
Agility Donut:
Speed multiplier 2 → 1.2
Stack limit 1 → 5
Pickaxe:
Charge-digging upgrades 9 → 4
Boss HP increases:
One-Eyed Demon 30 → 60
Dominator 50 → 70
Flame Spirit 80 → 110
Giant Slime 100 → 140
Frog King 140 → 170
Mutant Plant 170 → 200
Elemental Samurai 200 → 230
Dark Tengu 230 → 250
- Lost One 220 → 250 (NoteDuplicate entry corrected)
Corrupted One 240 → 250 (Assuming this is a different boss)
System Optimizations
Added post-boss victory UI screen
Implemented boss health bars
Game now pauses when transitioning between floors (prevents attack exploits)
Flame Spirit's red form no longer invincible
Source
Changelog.gg summarizes and formats this update. How we read updates.
