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Steam News31 August 20223y ago

August Updates

I'm actively refactoring and adding new features to the game, this is the progress I've made in the past few months.

Full notes

Full Nightmare Party update

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What changed

0 fixes2 additions2 changes0 removals
  • Gameplay
  • UI and audio
  • Maps
addedI'm actively refactoring and adding new features to the game, this is the progress I've made in the past few months.
added2 new SMG weapons (a slower (600 rpm) and a really fast (1100 rpm)) * bullet penetration, you can shoot through objects (like doors) and the enemy (damage is decreased depending on the penetrated surface) * weapon damage drop off, each weapon has a unique damage drop off curve (more distance = less damage) * each weapon has a maximum range from now on * weapon damage and recoil balancing * if you hit an enemy, a hit marker is displayed, similar to COD * House map is more or less finished (including riddles and game flow) * code riddles, code openables, sacrifice openables * 2 more blind minion characters, there are 3 this way * fat mutant minion with 3 types (slow with high HP and damage, medium with medium HP and damage, fast with low HP and lower damage, they spawn randomly) * reworked item spawning (loot) * the environment changes as the players reach stage 4 (there are 5 stages, music is played when stage is increased) * arms on walls, they damage you if you go near them, but you can shoot them to make them disappear * sound design improvements, mostly for weapons * candles, if the power is off, you can ignite / extinguish them, they run out over time * clue radios, you can turn them on / off, change the channel, they might contain codes for locked openables, a voice reads the codes (code clues are totally random, they can be wall messages, inspectables and radios) * lots of bug fixes * lots of performance improvements
changedI'm currently working on: * 2 assault rifles * Metro map * atmosphere * multiplayer refactorings * game feel * UI, interactions * enemy and loot balancing * bug fixing
changedHere are some screenshots of the metro map (still WIP):

Nightmare Party changes

addedI'm actively refactoring and adding new features to the game, this is the progress I've made in the past few months.
added2 new SMG weapons (a slower (600 rpm) and a really fast (1100 rpm)) * bullet penetration, you can shoot through objects (like doors) and the enemy (damage is decreased depending on the penetrated surface) * weapon damage drop off, each weapon has a unique damage drop off curve (more distance = less damage) * each weapon has a maximum range from now on * weapon damage and recoil balancing * if you hit an enemy, a hit marker is displayed, similar to COD * House map is more or less finished (including riddles and game flow) * code riddles, code openables, sacrifice openables * 2 more blind minion characters, there are 3 this way * fat mutant minion with 3 types (slow with high HP and damage, medium with medium HP and damage, fast with low HP and lower damage, they spawn randomly) * reworked item spawning (loot) * the environment changes as the players reach stage 4 (there are 5 stages, music is played when stage is increased) * arms on walls, they damage you if you go near them, but you can shoot them to make them disappear * sound design improvements, mostly for weapons * candles, if the power is off, you can ignite / extinguish them, they run out over time * clue radios, you can turn them on / off, change the channel, they might contain codes for locked openables, a voice reads the codes (code clues are totally random, they can be wall messages, inspectables and radios) * lots of bug fixes * lots of performance improvements
changedI'm currently working on: * 2 assault rifles * Metro map * atmosphere * multiplayer refactorings * game feel * UI, interactions * enemy and loot balancing * bug fixing
changedHere are some screenshots of the metro map (still WIP):

I'm actively refactoring and adding new features to the game, this is the progress I've made in the past few months.

  • 2 new SMG weapons (a slower (600 rpm) and a really fast (1100 rpm)) * bullet penetration, you can shoot through objects (like doors) and the enemy (damage is decreased depending on the penetrated surface) * weapon damage drop off, each weapon has a unique damage drop off curve (more distance = less damage) * each weapon has a maximum range from now on * weapon damage and recoil balancing * if you hit an enemy, a hit marker is displayed, similar to COD * House map is more or less finished (including riddles and game flow) * code riddles, code openables, sacrifice openables * 2 more blind minion characters, there are 3 this way * fat mutant minion with 3 types (slow with high HP and damage, medium with medium HP and damage, fast with low HP and lower damage, they spawn randomly) * reworked item spawning (loot) * the environment changes as the players reach stage 4 (there are 5 stages, music is played when stage is increased) * arms on walls, they damage you if you go near them, but you can shoot them to make them disappear * sound design improvements, mostly for weapons * candles, if the power is off, you can ignite / extinguish them, they run out over time * clue radios, you can turn them on / off, change the channel, they might contain codes for locked openables, a voice reads the codes (code clues are totally random, they can be wall messages, inspectables and radios) * lots of bug fixes * lots of performance improvements

I'm currently working on: * 2 assault rifles * Metro map * atmosphere * multiplayer refactorings * game feel * UI, interactions * enemy and loot balancing * bug fixing

Here are some screenshots of the metro map (still WIP):

Source

Steam News / 31 August 2022

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