What changed
0 fixes1 addition0 changes0 removals
addedAdding multiplayer was a big update, but this update has definitely surpassed that accomplishment. I have added many building and areas to flesh out the surrounding areas around the base. There is now a food stat, in which the player will be required to search the buildings, huts, containers, and other areas to find food. Scavenging the buildings will also yield the chance to run into health packs and ammo for assault rifle. This will be a welcome addition as healing wasn't possible unless saving the game. A new weapon, an assault rifle, will be a welcome addition. With the addition of this weapon I have had to lower the fire rate of the primary weapon to balance the game out. This weapon will require scavenging for bullets, as the gas bullet maker is only for the primary weapon. The day night cycle has also been altered to start on daytime when starting a new game. With all these changes NOA has become a more hardcore survival experience. Enjoy! Other Changes -Inclusion of a turret that will shoot silent ones that try to break down your door -Tweak of flashlight area of light -Fall Damage Inclusion
Nightmare on Azathoth changes
addedAdding multiplayer was a big update, but this update has definitely surpassed that accomplishment. I have added many building and areas to flesh out the surrounding areas around the base. There is now a food stat, in which the player will be required to search the buildings, huts, containers, and other areas to find food. Scavenging the buildings will also yield the chance to run into health packs and ammo for assault rifle. This will be a welcome addition as healing wasn't possible unless saving the game. A new weapon, an assault rifle, will be a welcome addition. With the addition of this weapon I have had to lower the fire rate of the primary weapon to balance the game out. This weapon will require scavenging for bullets, as the gas bullet maker is only for the primary weapon. The day night cycle has also been altered to start on daytime when starting a new game. With all these changes NOA has become a more hardcore survival experience. Enjoy! Other Changes -Inclusion of a turret that will shoot silent ones that try to break down your door -Tweak of flashlight area of light -Fall Damage Inclusion
Adding multiplayer was a big update, but this update has definitely surpassed that accomplishment. I have added many building and areas to flesh out the surrounding areas around the base. There is now a food stat, in which the player will be required to search the buildings, huts, containers, and other areas to find food. Scavenging the buildings will also yield the chance to run into health packs and ammo for assault rifle. This will be a welcome addition as healing wasn't possible unless saving the game. A new weapon, an assault rifle, will be a welcome addition. With the addition of this weapon I have had to lower the fire rate of the primary weapon to balance the game out. This weapon will require scavenging for bullets, as the gas bullet maker is only for the primary weapon. The day night cycle has also been altered to start on daytime when starting a new game. With all these changes NOA has become a more hardcore survival experience. Enjoy! Other Changes -Inclusion of a turret that will shoot silent ones that try to break down your door -Tweak of flashlight area of light -Fall Damage Inclusion