What changed
1 fix1 addition1 change0 removals
addedSanity System: Added a new Sanity meter to the game. Players will need to collect items scattered throughout levels to maintain their sanity. Stamina System: Added a new Stamina meter to the game. Players will need to collect items scattered throughout levels to maintain their stamina. Leveling System: Added a new leveling system to the game. Players can level up and earn perks to improve their performance. EMF Detector: Added a new item, the EMF Detector, which can detect nearby AIs. Useful in dark or low visibility areas. Press M to use. Crucifix Item: Added a new item, the Crucifix, which can repel AIs and stop an ongoing chase for 10 seconds. Press L to equip and G to throw. Perk Menu: Added a new Perk menu, which allows players to improve their performance. Currently, three perks are available: Stamina, Preacher, and AutoDoctor. Changes:
changedLobby Modifications: Lobby has been modified for upcoming trophies. Blink Script: Disabling the blink script for players. Fillette Animations: Added new animations for the fillette in Hospital and Hospital Dark. Revive Script Refactoring: Refactored the revive script. Death System Refactoring: When a player dies, they will now be teleported to a locked room. Other players will need to find a key to unlock the room. Hospital Dead Scene: Modified the dead scene in Hospital. Poltergeist Temporarily Disabled: Temporarily disabled the Poltergeist AI. DEMON AI: Modified the DEMON AI. Chromatic Aberration: Removed Chromatic Aberration from the game. Pause Menu Options: Removed unnecessary options from the Pause menu. Hospital AI Change: Changed the AI in Hospital and Hospital Dark. Fixes:
fixedLobby Bug Fix: Fixed a bug in the lobby where certain lobby elements would persist when starting a new game. Hostel Post Processing Fix: Corrected the post processing in Hostel.
Nightmare: Les Origines changes
addedSanity System: Added a new Sanity meter to the game. Players will need to collect items scattered throughout levels to maintain their sanity. Stamina System: Added a new Stamina meter to the game. Players will need to collect items scattered throughout levels to maintain their stamina. Leveling System: Added a new leveling system to the game. Players can level up and earn perks to improve their performance. EMF Detector: Added a new item, the EMF Detector, which can detect nearby AIs. Useful in dark or low visibility areas. Press M to use. Crucifix Item: Added a new item, the Crucifix, which can repel AIs and stop an ongoing chase for 10 seconds. Press L to equip and G to throw. Perk Menu: Added a new Perk menu, which allows players to improve their performance. Currently, three perks are available: Stamina, Preacher, and AutoDoctor. Changes:
changedLobby Modifications: Lobby has been modified for upcoming trophies. Blink Script: Disabling the blink script for players. Fillette Animations: Added new animations for the fillette in Hospital and Hospital Dark. Revive Script Refactoring: Refactored the revive script. Death System Refactoring: When a player dies, they will now be teleported to a locked room. Other players will need to find a key to unlock the room. Hospital Dead Scene: Modified the dead scene in Hospital. Poltergeist Temporarily Disabled: Temporarily disabled the Poltergeist AI. DEMON AI: Modified the DEMON AI. Chromatic Aberration: Removed Chromatic Aberration from the game. Pause Menu Options: Removed unnecessary options from the Pause menu. Hospital AI Change: Changed the AI in Hospital and Hospital Dark. Fixes:
fixedLobby Bug Fix: Fixed a bug in the lobby where certain lobby elements would persist when starting a new game. Hostel Post Processing Fix: Corrected the post processing in Hostel.
Patch Notes - Version 3.5.0b
Additions:
Sanity System
Added a new Sanity meter to the game. Players will need to collect items scattered throughout levels to maintain their sanity.
Stamina System
Added a new Stamina meter to the game. Players will need to collect items scattered throughout levels to maintain their stamina.
Leveling System
Added a new leveling system to the game. Players can level up and earn perks to improve their performance.
EMF Detector
Added a new item, the EMF Detector, which can detect nearby AIs. Useful in dark or low visibility areas. Press M to use.
Crucifix Item
Added a new item, the Crucifix, which can repel AIs and stop an ongoing chase for 10 seconds. Press L to equip and G to throw.
Perk Menu
Added a new Perk menu, which allows players to improve their performance.
Currently, three perks are available
Stamina, Preacher, and AutoDoctor.
Changes
Lobby Modifications
Lobby has been modified for upcoming trophies.
Blink Script
Disabling the blink script for players.
Fillette Animations
Added new animations for the fillette in Hospital and Hospital Dark.
Revive Script Refactoring
Refactored the revive script.
Death System Refactoring
When a player dies, they will now be teleported to a locked room. Other players will need to find a key to unlock the room.
Hospital Dead Scene
Modified the dead scene in Hospital.
Poltergeist Temporarily Disabled
Temporarily disabled the Poltergeist AI.
DEMON AI
Modified the DEMON AI.
Chromatic Aberration
Removed Chromatic Aberration from the game.
Pause Menu Options
Removed unnecessary options from the Pause menu.
Hospital AI Change
Changed the AI in Hospital and Hospital Dark.
Fixes
Lobby Bug Fix
Fixed a bug in the lobby where certain lobby elements would persist when starting a new game.
Hostel Post Processing Fix
Corrected the post processing in Hostel.