Full notes
Full NightMare King update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello everyone, I took a two-day break, and this time I’m bringing a small update, primarily focused on feature optimizations and preparations for some new content.
What changed
- Performance
- Gameplay
- UI and audio
**New Additions**
**Combat speed-up feature** – Allows for faster combat experiences, saving time when grinding through levels. 2. **Low HP feedback** – When a character’s health is low, visual and sound effects will provide feedback, enhancing the sense of tension.
**Planned Updates**
The following content is currently in development and will be released in future versions: - **External progression system** – Ensures that every game session yields lasting benefits, gradually strengthening the character. - **Weapon balance optimization** – Adjustments will be made to the balance of certain weapons, allowing more weapons to shine. - **External mini-game (2048?)** – We’re experimenting with adding a relaxing mini-game to let everyone unwind between battles.
This update is mainly in preparation for the upcoming "external progression" system. Thank you all for your patience and support!
Source
Changelog.gg summarizes and formats this update. How we read updates.
