Hey Nightmare House fans! It's 2026, and we're still hard at work developing new nightmares. Here's what's new. We've recently been refactoring the game visuals and we thought it was time for a Steam page refresh.
In this update5
Full notes
Full Nightmare House update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey Nightmare House fans! It's 2026, and we're still hard at work developing new nightmares. Here's what's new.
What changed
0 fixes4 additions2 changes0 removals
Gameplay
Balance
Store
addedHey Nightmare House fans! It's 2026, and we're still hard at work developing new nightmares. Here's what's new.
addedWe've recently been refactoring the game visuals and we thought it was time for a Steam page refresh. You can check out the updated Steam page or the comparison shots below. Since the announcement, we've said the art direction is a work in progress. Building a game that looks Source-like, plays Source-like, but also introduces new and modern level of detail is an ongoing balance. We don't like slapping whatever latest shiny feature the engine introduced. We let things cook.
addedThere's so much more we've been working on, from combat, to the content you know from the original game, to brand new areas and features surrounding that familiar experience... so brace yourselves for more news this year versus the last.
changedCombat GIF Extended CutWe couldn't fit this entire clip on the store page; take an early peek at what our weapons look like.
addedBefore & AfterWe saved these screenshots from the old page to show how far the environments have come! We went through a lot of iteration before finally settling on a direction. This isn't just visual work, it's how it all flows with the level design and doesn't feel too cluttered. Combat, navigation, puzzle solving and added lore is taken into account.
changedAttic - Before vs AfterCheck out more shots featured in the updated Nightmare House Steam page .
Nightmare House changes
addedHey Nightmare House fans! It's 2026, and we're still hard at work developing new nightmares. Here's what's new.
addedWe've recently been refactoring the game visuals and we thought it was time for a Steam page refresh. You can check out the updated Steam page or the comparison shots below. Since the announcement, we've said the art direction is a work in progress. Building a game that looks Source-like, plays Source-like, but also introduces new and modern level of detail is an ongoing balance. We don't like slapping whatever latest shiny feature the engine introduced. We let things cook.
addedThere's so much more we've been working on, from combat, to the content you know from the original game, to brand new areas and features surrounding that familiar experience... so brace yourselves for more news this year versus the last.
changedWe couldn't fit this entire clip on the store page; take an early peek at what our weapons look like.
addedWe saved these screenshots from the old page to show how far the environments have come! We went through a lot of iteration before finally settling on a direction. This isn't just visual work, it's how it all flows with the level design and doesn't feel too cluttered. Combat, navigation, puzzle solving and added lore is taken into account.
We've recently been refactoring the game visuals and we thought it was time for a Steam page refresh. You can check out the updated Steam page or the comparison shots below. Since the announcement, we've said the art direction is a work in progress. Building a game that looks Source-like, plays Source-like, but also introduces new and modern level of detail is an ongoing balance. We don't like slapping whatever latest shiny feature the engine introduced. We let things cook.
There's so much more we've been working on, from combat, to the content you know from the original game, to brand new areas and features surrounding that familiar experience... so brace yourselves for more news this year versus the last.
Combat GIF Extended Cut
We couldn't fit this entire clip on the store page; take an early peek at what our weapons look like.
Before & After
We saved these screenshots from the old page to show how far the environments have come! We went through a lot of iteration before finally settling on a direction. This isn't just visual work, it's how it all flows with the level design and doesn't feel too cluttered. Combat, navigation, puzzle solving and added lore is taken into account.