In this update4
Full notes
Full Nightmare Frontier update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Maps
- Balance
- Fixes
Nightmare Frontier changes
We're releasing a new update for Nightmare Frontier. Please let us know what you think of the list of changes. Your feedback is essential to keep improving the game.
IMPROVEMENTS
Tactical Mode
Ability icons introduced in Scavenger tooltips during deployment phase
'Restart the Transmitter' 2nd stage objective description changed from "Survive 1 round for the Transmitter to restart." to "End Turn and survive next round for the Transmitter to restart."
'Restart the Transmitter' objective icon changed to make it clear it's about fixing the transmitter and not obtaining a battery
AoE explosions VFX sizes were improved and made to match the area of effect
Piercing shot VFX now matches distance to the selected target
Game
Item scrapping introduced in level summary screens
Resources in Hideout's Stash now stack up to 10 000
Nightmare Essence, Parts and Manpower now display tooltips when hovered over in the Hideout
Dreadweaver tutorials now inform about resources dropped by the monsters
Fear icons in tooltips changed from red to violet to distinguish them from negative statuses
Chinese localization improved after 2nd LQA round
Maw, Monolith and Shimmer mechanics descriptions introduced in corresponding unlocks in Compounds
Multiple 2D item illustrations improved
Etheral Twin Barrel's ability was limited to 2/4 uses depending on its upgrade level
Grappling Hook V and VI range increased to 6 cells
BUGFIXES
Fixed the issue causing levels becoming pink by removing the problematic Decal Mode graphics setting
Fixed Engage and Immobilize statuses not working after Nightmare level change
Fixed the issue with Snake Pit effects not activating when a character entered the Snake Pit cell due to push riposte
Fixed the issue with Expired Syringe Gun bonus DMG being applied even if the target was not Plagued
Fixed the issue with Verminshades dropping Decay Vials and not Shiver Spines when killed by Precision Rifle or Surgical Knife
Fixed the issue causing Slaughterbrand's buffs and passive abilities to be taken away too early
Fixed multiple issues with obstacles locking out sections of certain levels
Fixed target selection issues while using the gamepad
Fixed the issue with tutorial videos not displaying on Steamdeck
Fixed multiple visual issues with weapon models display in tactical mode
Source
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