Update log
Full Night Swarm update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- Balance
- Fixes
- UI and audio
- Performance
- Store
This update addresses all of the major feedback and issues reported by the community. Thank you to everyone who shared detailed reports. It helped us a lot.
⚔️ Gameplay & Combat
Autocannon POI now activates 2x faster and continuously fires while rotating in one direction.
Elite enemies are now more aggressive:
- Nightmareattack cooldown reduced by 1s
- Hellattack cooldown reduced by 2s
Enemy touch damage now properly disables when frozen.
Gold nodes now correctly scale with Hell difficulty HP multipliers.
Fire Storm (Fused Relic) can now properly hit the 3rd Ice Zone boss.
🧩 Progression & Systems
Rune upgrades now show the exact upgrade values before confirming.
Reroll artifacts now consume free rerolls first.
Reroll system fixed:
Previously shown companion cards no longer appear in rerolls.
Rerolls are disabled if there aren’t enough valid options.
Fused Relic upgrade cards now have a clear colored frame in the header.
Rhino Beetle quest now correctly completes at 750 kills.
🌍 Economy & Endless Mode
Hell Endless Totem prices are now correctly scaled.
Gold, Silk, and other resources now move toward the player much faster, similar to EXP.
🎮 UI, Controls & Fixes
Fixed an issue where interactions were still registering behind open menus.
Fixed a controller bug on the branching path screen that could unintentionally load stages when exiting to the main menu.
Various bug fixes, stability improvements, and edge case cleanups.
🚧 What’s Next
We’ve also started working on the next features listed in our roadmap, including:
Set Item system,
New Talents,
New End-Game structure to expand long term progression.
We’ll share more details as these systems take shape. As always, thank you for the continued feedback and support.
Source
