Night Swarm
Steam News 14 December 20255mo ago

Patch Notes – 1.0.5.4 Update

This update addresses all of the major feedback and issues reported by the community. Thank you to everyone who shared detailed reports. It helped us a lot. ⚔️ Gameplay & Combat Autocannon POI now activates 2x faster an…

Update log

Full Night Swarm update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

3 fixes3 additions9 changes0 removals
  • Gameplay
  • Balance
  • Fixes
  • UI and audio
  • Performance
  • Store
changed⚔️ Gameplay & CombatAutocannon POI now activates 2x faster and continuously fires while rotating in one direction.
changed⚔️ Gameplay & CombatElite enemies are now more aggressive: Nightmare: attack cooldown reduced by 1s Hell: attack cooldown reduced by 2s
changed⚔️ Gameplay & CombatEnemy touch damage now properly disables when frozen .
changed⚔️ Gameplay & CombatGold nodes now correctly scale with Hell difficulty HP multipliers .
changed⚔️ Gameplay & CombatFire Storm (Fused Relic) can now properly hit the 3rd Ice Zone boss .
fixed🧩 Progression & SystemsReroll system fixed : Previously shown companion cards no longer appear in rerolls. Rerolls are disabled if there aren’t enough valid options.

This update addresses all of the major feedback and issues reported by the community. Thank you to everyone who shared detailed reports. It helped us a lot.

⚔️ Gameplay & Combat

  • Autocannon POI now activates 2x faster and continuously fires while rotating in one direction.

  • Elite enemies are now more aggressive:

    • Nightmareattack cooldown reduced by 1s
    • Hellattack cooldown reduced by 2s
  • Enemy touch damage now properly disables when frozen.

  • Gold nodes now correctly scale with Hell difficulty HP multipliers.

  • Fire Storm (Fused Relic) can now properly hit the 3rd Ice Zone boss.

🧩 Progression & Systems

  • Rune upgrades now show the exact upgrade values before confirming.

  • Reroll artifacts now consume free rerolls first.

  • Reroll system fixed:

    • Previously shown companion cards no longer appear in rerolls.

    • Rerolls are disabled if there aren’t enough valid options.

  • Fused Relic upgrade cards now have a clear colored frame in the header.

  • Rhino Beetle quest now correctly completes at 750 kills.

🌍 Economy & Endless Mode

  • Hell Endless Totem prices are now correctly scaled.

  • Gold, Silk, and other resources now move toward the player much faster, similar to EXP.

🎮 UI, Controls & Fixes

  • Fixed an issue where interactions were still registering behind open menus.

  • Fixed a controller bug on the branching path screen that could unintentionally load stages when exiting to the main menu.

  • Various bug fixes, stability improvements, and edge case cleanups.

🚧 What’s Next

We’ve also started working on the next features listed in our roadmap, including:

  • Set Item system,

  • New Talents,

  • New End-Game structure to expand long term progression.

We’ll share more details as these systems take shape. As always, thank you for the continued feedback and support.

Source

Steam News / 14 December 2025

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