Update log
Full Night Swarm update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Balance
- Fixes
- Store
- UI and audio
- Maps
Hi everyone, Here are the changes and fixes included in today’s update. Thank you for all your feedback and reports, they help us improve the game every day!
🔧 Gameplay & Balance
Hell and Nightmare difficulties have been increased.
Tornado now pushes enemies away when it ends.
Endless Mode: enemies will continue spawning while an elite is alive.
🐛 Bug Fixes
Fixed an issue where some special enemies spawned with a white HP bar.
Fixed runes over leveling to level 11.
Fixed dismantling upgraded items giving lower than intended resource values.
Fixed several widescreen UI issues.
The bug preventing the Completionist achievement from unlocking has been fixed.
Fixed stat display issues on certain items.
Fixed a bug where receiving lethal damage in events could break the game.
Fixed an issue where the Broken Life Ring quest triggered at 15 HP instead of the intended 25 HP.
The active skill levels of companions are now visible.
🎨 Visual & Audio Improvements
Added new sound effects and improved several existing ones.
Resources now has a minimap icon, you can see resource drops on your minimap.
Fuse skill in game frame visuals have been updated.
Added unique colors for each difficulty tier in the map completion progress panel.
Dash indicator size increased and improved with a new animation.
Player HP bar size increased.
Made visual improvements in several stages.
Companion HP bars above models removed, they can now be tracked only from the UI.
Thanks again for your support! If you encounter any issues, please let us know. We’re working hard to polish and improve every part of the game.
Source
