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Steam News17 February 20251y ago

Night Spasm: Now With Remastered Writing and Voice Blips!

Hello again, Island Dwellers! While developing Chapter 2, after officially deciding the writing style and formatting we want to go with for Night Spasm, we decided it would be best to rewrite ALL of Chapter 1's dialog i

In this update1

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Full Night Spasm update

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Repeated intro

Hello again, Island Dwellers!

What changed

0 fixes2 additions5 changes0 removals
  • Gameplay
  • UI and audio
  • Compatibility
  • Server
addedWhile developing Chapter 2, after officially deciding the writing style and formatting we want to go with for Night Spasm, we decided it would be best to rewrite ALL of Chapter 1's dialog in our fresh, new style! While the topical points and emotions behind each rewrite remain the same, all dialog should be much easier to read, no longer plagued by a young teenager's incapable writing style (15-year-old me really didn't know what he was doing...)
addedFurthermore, all important characters now have a special voice blip to go along with their text , smaller characters using the default blip sound. Can you guess where each voice blip was sampled from?
changedWith these two additions to the game, we feel we've finally established Night Spasm's true identity, both chapters now harmonizing with each other much more than they did a year or so ago. We've been keeping a close eye on Steam Curator reviews and hosting beta testing sessions with various players close to our teams, and these two changes were most requested. As far as we know, this might be the last major update to Chapter 1 before Chapter 2's release (which, humorously, we've said before).
changedAs for Chapter 2's development, all is running smoothly. Almost every asset for the game is finished and polished, the entirety of the script and all of its routes are written, and almost all of the main game content has been beta-tested from start to end. Now it's a matter of finishing all of the other available routes, side stories, and post-game content, most of which is already halfway done. There's also the matter of publishing the game (and its soundtrack) on other consoles once the game is bug-free, likely a few days after the game's Steam release. We hope you will join us for Chapter 2's release, and we'll be sure to keep fans like you updated throughout development. Who knows? Maybe we already have some preview content on the backburner just WAITING to be released!
changedThat's all for this post! Be sure to visit the b] Night Spasm website and join the Night Spasm Discord server !
changed-The Night Spasm TeamPlease consider following the Night Spasm Steam Community page and our Discord server. Your feedback and support are greatly appreciated. Thank you for reading!

Night Spasm changes

addedWhile developing Chapter 2, after officially deciding the writing style and formatting we want to go with for Night Spasm, we decided it would be best to rewrite ALL of Chapter 1's dialog in our fresh, new style! While the topical points and emotions behind each rewrite remain the same, all dialog should be much easier to read, no longer plagued by a young teenager's incapable writing style (15-year-old me really didn't know what he was doing...)
addedFurthermore, all important characters now have a special voice blip to go along with their text , smaller characters using the default blip sound. Can you guess where each voice blip was sampled from?
changedWith these two additions to the game, we feel we've finally established Night Spasm's true identity, both chapters now harmonizing with each other much more than they did a year or so ago. We've been keeping a close eye on Steam Curator reviews and hosting beta testing sessions with various players close to our teams, and these two changes were most requested. As far as we know, this might be the last major update to Chapter 1 before Chapter 2's release (which, humorously, we've said before).
changedAs for Chapter 2's development, all is running smoothly. Almost every asset for the game is finished and polished, the entirety of the script and all of its routes are written, and almost all of the main game content has been beta-tested from start to end. Now it's a matter of finishing all of the other available routes, side stories, and post-game content, most of which is already halfway done. There's also the matter of publishing the game (and its soundtrack) on other consoles once the game is bug-free, likely a few days after the game's Steam release. We hope you will join us for Chapter 2's release, and we'll be sure to keep fans like you updated throughout development. Who knows? Maybe we already have some preview content on the backburner just WAITING to be released!
changedThat's all for this post! Be sure to visit the b] Night Spasm website and join the Night Spasm Discord server !

While developing Chapter 2, after officially deciding the writing style and formatting we want to go with for Night Spasm, we decided it would be best to rewrite ALL of Chapter 1's dialog in our fresh, new style! While the topical points and emotions behind each rewrite remain the same, all dialog should be much easier to read, no longer plagued by a young teenager's incapable writing style (15-year-old me really didn't know what he was doing...)

Furthermore, all important characters now have a special voice blip to go along with their text, smaller characters using the default blip sound. Can you guess where each voice blip was sampled from?

With these two additions to the game, we feel we've finally established Night Spasm's true identity, both chapters now harmonizing with each other much more than they did a year or so ago. We've been keeping a close eye on Steam Curator reviews and hosting beta testing sessions with various players close to our teams, and these two changes were most requested. As far as we know, this might be the last major update to Chapter 1 before Chapter 2's release (which, humorously, we've said before).

As for Chapter 2's development, all is running smoothly. Almost every asset for the game is finished and polished, the entirety of the script and all of its routes are written, and almost all of the main game content has been beta-tested from start to end. Now it's a matter of finishing all of the other available routes, side stories, and post-game content, most of which is already halfway done. There's also the matter of publishing the game (and its soundtrack) on other consoles once the game is bug-free, likely a few days after the game's Steam release. We hope you will join us for Chapter 2's release, and we'll be sure to keep fans like you updated throughout development. Who knows? Maybe we already have some preview content on the backburner just WAITING to be released!

That's all for this post! Be sure to visit the b] Night Spasm website and join the Night Spasm Discord server!

Stay gaming!

-The Night Spasm Team

Please consider following the Night Spasm Steam Community page and our Discord server. Your feedback and support are greatly appreciated. Thank you for reading!

Night Spasm website Join the Night Spasm Discord server! Twitter Instagram Night Spasm YouTube channel Night Spasm Soundcloud Twitch channel

Source

Steam News / 17 February 2025

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