What changed
0 fixes1 addition0 changes0 removals
addedAfter much toil, and a bit of summer vacation, I've got the first update for Night Shift done! You should all now be able to enjoy the benefits of... controllers! I've tested and designed the pad controls around the XBOX360 controller. Other pads can be used, but I've tailored the code towards the 360 layout, and I have not tested any other controllers. Here's the control layout: Left Stick or D-Pad: Movement A Button: Confirm B Button: Toggle Headlights Triggers: Flash High Beams Currently there is no in-game notification of any of this. Some form of notification will be added down the line. There have also been several changes to the general gameplay that should address some common complaints. Unfortunately there is also some negative news. Much of my efforts over the last couple of months had been focused on getting Steam Integration for Night Shift up and running. It has become clear that because of the way I chose to implement the graphics in Night Shift, Steam Integration will not be able to happen in any reasonable amount of time. As such I've removed the Steam Integration goals from the Early Access page. I apologize if this puts off anyone who was waiting for these features. For now I will instead be focusing on completing the gameplay and story elements. If you have any questions or want to discuss things I'll be on the forums, and you can reach me through my e-mail and on twitter: bbrizzi@theoddmanout.net @OutManOdd
Night Shift changes
addedAfter much toil, and a bit of summer vacation, I've got the first update for Night Shift done! You should all now be able to enjoy the benefits of... controllers! I've tested and designed the pad controls around the XBOX360 controller. Other pads can be used, but I've tailored the code towards the 360 layout, and I have not tested any other controllers. Here's the control layout: Left Stick or D-Pad: Movement A Button: Confirm B Button: Toggle Headlights Triggers: Flash High Beams Currently there is no in-game notification of any of this. Some form of notification will be added down the line. There have also been several changes to the general gameplay that should address some common complaints. Unfortunately there is also some negative news. Much of my efforts over the last couple of months had been focused on getting Steam Integration for Night Shift up and running. It has become clear that because of the way I chose to implement the graphics in Night Shift, Steam Integration will not be able to happen in any reasonable amount of time. As such I've removed the Steam Integration goals from the Early Access page. I apologize if this puts off anyone who was waiting for these features. For now I will instead be focusing on completing the gameplay and story elements. If you have any questions or want to discuss things I'll be on the forums, and you can reach me through my e-mail and on twitter: bbrizzi@theoddmanout.net @OutManOdd
After much toil, and a bit of summer vacation, I've got the first update for Night Shift done! You should all now be able to enjoy the benefits of... controllers! I've tested and designed the pad controls around the XBOX360 controller. Other pads can be used, but I've tailored the code towards the 360 layout, and I have not tested any other controllers. Here's the control layout: Left Stick or D-Pad: Movement A Button: Confirm B Button: Toggle Headlights Triggers: Flash High Beams Currently there is no in-game notification of any of this. Some form of notification will be added down the line. There have also been several changes to the general gameplay that should address some common complaints. Unfortunately there is also some negative news. Much of my efforts over the last couple of months had been focused on getting Steam Integration for Night Shift up and running. It has become clear that because of the way I chose to implement the graphics in Night Shift, Steam Integration will not be able to happen in any reasonable amount of time. As such I've removed the Steam Integration goals from the Early Access page. I apologize if this puts off anyone who was waiting for these features. For now I will instead be focusing on completing the gameplay and story elements. If you have any questions or want to discuss things I'll be on the forums, and you can reach me through my e-mail and on twitter: bbrizzi@theoddmanout.net @OutManOdd