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Steam News29 March 20242y ago

Patch v1.023 (Reshade, Remappable Controls, Lowered AI grip/weight, +more)

FIXES: - New Reshade in driving area and Tatsumi PA - Added remappable controls - Fixed fast travel not stopping speed sometimes - Lowered AI grip/weight - Increased AI 'player avoid' - Improved Handling (less understee

Full notes

Full NIGHT-RUNNERS™ PROLOGUE update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes0 additions1 change0 removals
  • Fixes
changedFIXES: - New Reshade in driving area and Tatsumi PA - Added remappable controls - Fixed fast travel not stopping speed sometimes - Lowered AI grip/weight - Increased AI 'player avoid' - Improved Handling (less understeer at high speed, more oversteer at low speed) - Removed camera crash effect that would make the camera clip out of bounds - Improved player livery memory management - Made loading screens faster - Buffed Drag Tires launch when they are hot - Added language/region filter for main menu date, which was causing crashes for certain regions (mostly S.E.A languages) - Nerfed small wheels speed advantage - Added fix for tunnel entry launch bug - Fixed being able to quit a Crew Challenge race - Fixed bug where player could remove engine part mesh - Fixed bug where car auction selected car would continue driving - Removed tape noise from loading screen - Added tweaks to how car paint looks - Fixed storage money glitch - Fixed Camshaft upgrade effects on redline and top speed - Fixed chassis roll being wrong when reversing - Fixed ETC toll light not appearing on car - Increased FOV in cockpit camera when at 0 speed - Fixed streetlight flares getting 'out of sync' with actual streetlight after freeroaming for a long time - Changed how headlight flares and streetlight flares look - Mini-map GPS will show automatically when you have a GPS target - Added headlight beam fog on med+high light settings - Added option to turn off speed blur - Fixed lens flares showing through 3rd brake light and rear view mirror - Lowered AI difficulty of Tomoika ETC Toll booth - Fixed some number plate formatting inaccuracies - Fixed AI spin out on 'Koto City East Loop' - Reduced wait time at race start for pausing/opening GPS

NIGHT-RUNNERS™ PROLOGUE changes

changedFIXES: - New Reshade in driving area and Tatsumi PA - Added remappable controls - Fixed fast travel not stopping speed sometimes - Lowered AI grip/weight - Increased AI 'player avoid' - Improved Handling (less understeer at high speed, more oversteer at low speed) - Removed camera crash effect that would make the camera clip out of bounds - Improved player livery memory management - Made loading screens faster - Buffed Drag Tires launch when they are hot - Added language/region filter for main menu date, which was causing crashes for certain regions (mostly S.E.A languages) - Nerfed small wheels speed advantage - Added fix for tunnel entry launch bug - Fixed being able to quit a Crew Challenge race - Fixed bug where player could remove engine part mesh - Fixed bug where car auction selected car would continue driving - Removed tape noise from loading screen - Added tweaks to how car paint looks - Fixed storage money glitch - Fixed Camshaft upgrade effects on redline and top speed - Fixed chassis roll being wrong when reversing - Fixed ETC toll light not appearing on car - Increased FOV in cockpit camera when at 0 speed - Fixed streetlight flares getting 'out of sync' with actual streetlight after freeroaming for a long time - Changed how headlight flares and streetlight flares look - Mini-map GPS will show automatically when you have a GPS target - Added headlight beam fog on med+high light settings - Added option to turn off speed blur - Fixed lens flares showing through 3rd brake light and rear view mirror - Lowered AI difficulty of Tomoika ETC Toll booth - Fixed some number plate formatting inaccuracies - Fixed AI spin out on 'Koto City East Loop' - Reduced wait time at race start for pausing/opening GPS

FIXES:

  • New Reshade in driving area and Tatsumi PA
  • Added remappable controls
  • Fixed fast travel not stopping speed sometimes
  • Lowered AI grip/weight
  • Increased AI 'player avoid'
  • Improved Handling

(less understeer at high speed, more oversteer at low speed) - Removed camera crash effect that would make the camera clip out of bounds - Improved player livery memory management - Made loading screens faster - Buffed Drag Tires launch when they are hot - Added language/region filter for main menu date, which was causing crashes for certain regions (mostly S.E.A languages) - Nerfed small wheels speed advantage - Added fix for tunnel entry launch bug - Fixed being able to quit a Crew Challenge race - Fixed bug where player could remove engine part mesh - Fixed bug where car auction selected car would continue driving - Removed tape noise from loading screen - Added tweaks to how car paint looks - Fixed storage money glitch - Fixed Camshaft upgrade effects on redline and top speed - Fixed chassis roll being wrong when reversing - Fixed ETC toll light not appearing on car - Increased FOV in cockpit camera when at 0 speed - Fixed streetlight flares getting 'out of sync' with actual streetlight after freeroaming for a long time - Changed how headlight flares and streetlight flares look - Mini-map GPS will show automatically when you have a GPS target - Added headlight beam fog on med+high light settings - Added option to turn off speed blur - Fixed lens flares showing through 3rd brake light and rear view mirror - Lowered AI difficulty of Tomoika ETC Toll booth - Fixed some number plate formatting inaccuracies - Fixed AI spin out on 'Koto City East Loop' - Reduced wait time at race start for pausing/opening GPS

Source

Steam News / 29 March 2024

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