Full notes
Full Night Project update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- UI and audio
Friends, we proudly present the fourth chapter of Night Project – the most psychologically intense part of our story!
What awaits you in the new chapter:
🔹 A living, breathing office The space literally distorts as you progress. Familiar hallways lead to the unknown, and the walls sometimes... wink. These aren’t glitches – this is your new reality.
🔹 Double threat Kili has evolved – now there are two of them. The original has become more calculating, while the clone is utterly unpredictable. Their hunting tactics are synchronized – be careful!
🔹 The fate of the missing Through a series of interactive simulations, you’ll uncover what happened to your colleagues from the first chapter. Each discovery is a new piece of the nightmare’s puzzle.
🔹 Arcade machines for a breather We’ve added classic ‘90s-style arcade machines for a brief escape from the horrors. But don’t relax too much – Kili never sleeps!
🔹 Enhanced psychological atmosphere Completely revamped lighting and sound system. Now, every step you take echoes through the office’s twisted space.
"This chapter isn’t just a continuation – it’s a whole new experience," says the lead developer. "We’ve created a world that literally resists your progress."
Source
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