Full notes
Full Night of the oldbrand update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Balance
- Fixes
Night of the oldbrand changes
Improvements and Bug fixes
fixed UI focus problems
fixed a case of workbench not recognizing weapon status
fixed recycle damage mismatch between list and stack
fixed crafting description time, now time buff and debuffs are reflected
fixed post process setting quality moving up
fixed spawn rotation
fixed streaming issues
Improved AI pathing
Improved overall sound quality
Adjustments
tuned down aim down sight blur amount
fixed aim down sight bug occuring when swap-canceling the reload
removed consumable usage lock. consumable usage is now could be cancelled by swapping
- Weapon swapping system overhaulweapon swapping changed to more classical system
improved feedback on enemy hit
added numbers representing the status of player (health, sleep etc.)
added Lever-action shotgun
Source
Changelog.gg summarizes and formats this update. How we read updates.
