In this update12
Full notes
Full Night of the Dead update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Performance
- Balance
- Store
- UI and audio
Night of the Dead changes
Development Update #17
New Buildings, Game Stable and QOL
Ver. 3.2.0.3
If you encounter problems such as game crashes after the update, please check our general solutions first. https://steamcommunity.com/app/1377380/discussions/0/3061869473048903178/
[Game Systems]
Changed to apply step-by-step target highlighting to animal corpse and tomb. - Changed so that players no longer fall down when hit by a player's trap. - The duration of Continuous Attack has been increased. (0.75 -> 1 second) - The way the Barbed Fence deals damage has been changed. When first colliding with a Barbed Fence -> When first colliding with a Barbed Fence / damage every 2 seconds - When using a kick, it has been changed to rotate to the currently pointing aim point. - Doors placed in the world have been changed to increase HP depending on the Area. - The option to increase attack speed by reforging melee weapons has been removed. - Camera shaking that occurs when attacking or being hit has been improved. - Changed settings for map legend. Accordingly, the map legend set will be reset, so please change the settings again. - The category of Hardcore settings has been changed. (Basic -> Details) Accordingly, please update the game settings file on the dedicated server.
[Building]
Buildings have been added. Watchtower, Spiked Watchtower, Seed Incubator, Coin Minting Machine - Spiked Watchtower: No Unlock Conditions - Watchtower: Unlocked upon clearing Main Story #4 - Seed Incubator: Unlocked upon clearing Main Story #13 - Coin Minting Machine: Unlocked upon completion of Main Story #13
[Revival]
- Buttons have been changed and added when revival. ChangedSpawn at Revival Point Added: Spawn at Near Point - At a spawn at revival point will revive at a reasonable distance from where it died. - If you are automatically revived due to a time limit, you will revive at the revival point.
[Electricity System]
Changed to always show a 1 block if the battery has more than zero power. - If there is insufficient power being supplied, the wire changes to red and a warning is displayed.
[Game Balancing]
Changed the amount of experience loss on death. 10% of current EXP -> 5% of EXP required for current level - Changed to spawn weaker zombies near the bunker exit. - Decreased how often zombies with severed arms perform lunge attacks. - Added build materials for the Drone Station. Infrared Sensor - Removed the function to discharge power charged to the battery. - Overall power usage has increased. Electrical module buildings: increased power consumption Traps: increased standby power Ranged traps: decreased power consumption As power usage changes, existing power systems can become overloaded and experience problems.
[Animation]
Improved animations for player characters. Basic animations for characters, including walking, running, and jumping Animations performed for attacks
[Items]
The item has been changed. Cyclotron -> Infrared Sensor - Added new loot boxes available in dungeons. The following items are available Dungeon in the Desert: Infrared Sensor Dungeon in the Western Grassland : Coin Die - New items have been added: Coin Die, Victor's Handgun, Bradley's Shovel
[Quest]
- Added quests to obtain unique equipment. Victor's HandgunMain Story #5 - Q2 Bradley's Shovel: Main Story #8 - Q3 Changed quests to drop items even if you've already completed them prior to the update. - Some quests have been changed. - The Clear the Wave quest has been changed so that it can be completed in games with the No Wave setting.
[UX/UI]
Changed fonts for Russian. - Added a notification about experience loss on death. - Added a notification about running out of ammo. - Added UI to display the remaining time for production facilities. For production facilities that use power, the remaining time will now show 99,999 hours if the power is low.
[Bug Fixed]
Fixed that attack damage was incorrectly applied to a player's buildings. - Fixed that drones were not performing tasks correctly. - Fixed that resetting a dungeon in the Western Grasslands area would not reset some chests. - Fixed that attack speed scaling would not apply to players (Debuffs, Researches, etc.) - Fixed that players could see other players' legs. - Fixed that ghost skins were being equipped by other players would retain their effects. - Fixed that buffs not being applied when consuming food while defence with shield. - Fixed that duplication when crafting items. - Fixed that inventory and quickslot not syncing when consuming an item. - Fixed that natural objects would continue to regenerate when loading a saved game. - Fixed that the fog was removed from a location different from the current location when a client player escaped a bunker. - Fixed that Super Armor did not work during attack with the Glaive and Berserker’s Fury. - Fixed that the player was unable to perform the next attack for a certain period of time if the attack was canceled due to being hit during an attack. - Fixed that the icon in the Compass UI was not erased when leaving a team. - Fixed that icons were duplicated in the Compass UI when a client player joined a team. - Fixed that it was not possible to attack a zombie's head with a shotgun. - Fixed that projectiles attached to an object did not fall when the object was destroyed. - Fixed that the projectile floating in the air when killing a zombie with a projectile. - Fixed that items are flying away when multiple items fall from zombies or animals. - Fixed that other players’ evasion animations did not play properly. - Fixed that the remaining time on the buff icon was not updated even though the client player's buff was updated. - Fixed that a zombie that was moving after hearing a noise could not react even though it heard another noise. - Fixed that Ranged-traps would deal full damage to the player instead of 1/10th of the damage. - Fixed that a lot of force was applied to the debris when a rock was destroyed. - Fixed that the close shortcut key in the map UI was not visible to client players. - Fixed that kicking was possible in certain actions. (fall down, bite, fishing, electric shock, stun, burn) - Fixed that the loaded information would disappear if players reconnected to the game while loading a ranged weapon. - Fixed that vehicles were not displayed Ride or Lift interaction in certain situations. - Fixed that another character's light and belt could not hidden even when the Wooden Doll skin was being applied. - Fixed that the light and belt of the preview character in the inventory could not be hidden when the Wooden Doll skin was being applied. - Fixed that the camera would go through the character's torso when performing a rest interaction in first person. - Fixed that arms being stretched out when riding a Cruiser Bike. - Fixed some crashes.
Source
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