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Steam News25 March 20242y ago

Development Update #17 - New Buildings, Game Stable and QOL

Development Update #17 New Buildings, Game Stable and QOL Ver. 3.2.0.3 If you encounter problems such as game crashes after the update, please check our general solutions first. https://steamcommunity.

In this update12

Full notes

Full Night of the Dead update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix6 additions4 changes1 removal
  • Gameplay
  • Performance
  • Balance
  • Store
  • UI and audio
addedDevelopment Update #17New Buildings, Game Stable and QOL
changedVer. 3.2.0.3If you encounter problems such as game crashes after the update, please check our general solutions first. https://steamcommunity.com/app/1377380/discussions/0/3061869473048903178/
removedGame SystemsChanged to apply step-by-step target highlighting to animal corpse and tomb. - Changed so that players no longer fall down when hit by a player's trap. - The duration of Continuous Attack has been increased. (0.75 -> 1 second) - The way the Barbed Fence deals damage has been changed. When first colliding with a Barbed Fence -> When first colliding with a Barbed Fence / damage every 2 seconds - When using a kick, it has been changed to rotate to the currently pointing aim point. - Doors placed in the world have been changed to increase HP depending on the Area. - The option to increase attack speed by reforging melee weapons has been removed. - Camera shaking that occurs when attacking or being hit has been improved. - Changed settings for map legend. Accordingly, the map legend set will be reset, so please change the settings again. - The category of Hardcore settings has been changed. (Basic -> Details) Accordingly, please update the game settings file on the dedicated server.
addedBuildingBuildings have been added. Watchtower, Spiked Watchtower, Seed Incubator, Coin Minting Machine - Spiked Watchtower: No Unlock Conditions - Watchtower: Unlocked upon clearing Main Story #4 - Seed Incubator: Unlocked upon clearing Main Story #13 - Coin Minting Machine: Unlocked upon completion of Main Story #13
addedRevivalButtons have been changed and added when revival. Changed: Spawn at Revival Point Added: Spawn at Near Point - At a spawn at revival point will revive at a reasonable distance from where it died. - If you are automatically revived due to a time limit, you will revive at the revival point.
changedElectricity SystemChanged to always show a 1 block if the battery has more than zero power. - If there is insufficient power being supplied, the wire changes to red and a warning is displayed.
(0.751second( increased, buff

Night of the Dead changes

addedNew Buildings, Game Stable and QOL
changedIf you encounter problems such as game crashes after the update, please check our general solutions first. https://steamcommunity.com/app/1377380/discussions/0/3061869473048903178/
removedChanged to apply step-by-step target highlighting to animal corpse and tomb. - Changed so that players no longer fall down when hit by a player's trap. - The duration of Continuous Attack has been increased. (0.75 -> 1 second) - The way the Barbed Fence deals damage has been changed. When first colliding with a Barbed Fence -> When first colliding with a Barbed Fence / damage every 2 seconds - When using a kick, it has been changed to rotate to the currently pointing aim point. - Doors placed in the world have been changed to increase HP depending on the Area. - The option to increase attack speed by reforging melee weapons has been removed. - Camera shaking that occurs when attacking or being hit has been improved. - Changed settings for map legend. Accordingly, the map legend set will be reset, so please change the settings again. - The category of Hardcore settings has been changed. (Basic -> Details) Accordingly, please update the game settings file on the dedicated server.
addedBuildings have been added. Watchtower, Spiked Watchtower, Seed Incubator, Coin Minting Machine - Spiked Watchtower: No Unlock Conditions - Watchtower: Unlocked upon clearing Main Story #4 - Seed Incubator: Unlocked upon clearing Main Story #13 - Coin Minting Machine: Unlocked upon completion of Main Story #13
addedButtons have been changed and added when revival. Changed: Spawn at Revival Point Added: Spawn at Near Point - At a spawn at revival point will revive at a reasonable distance from where it died. - If you are automatically revived due to a time limit, you will revive at the revival point.

Development Update #17

New Buildings, Game Stable and QOL

Ver. 3.2.0.3

If you encounter problems such as game crashes after the update, please check our general solutions first. https://steamcommunity.com/app/1377380/discussions/0/3061869473048903178/

[Game Systems]

  • Changed to apply step-by-step target highlighting to animal corpse and tomb. - Changed so that players no longer fall down when hit by a player's trap. - The duration of Continuous Attack has been increased. (0.75 -> 1 second) - The way the Barbed Fence deals damage has been changed. When first colliding with a Barbed Fence -> When first colliding with a Barbed Fence / damage every 2 seconds - When using a kick, it has been changed to rotate to the currently pointing aim point. - Doors placed in the world have been changed to increase HP depending on the Area. - The option to increase attack speed by reforging melee weapons has been removed. - Camera shaking that occurs when attacking or being hit has been improved. - Changed settings for map legend. Accordingly, the map legend set will be reset, so please change the settings again. - The category of Hardcore settings has been changed. (Basic -> Details) Accordingly, please update the game settings file on the dedicated server.

[Building]

  • Buildings have been added. Watchtower, Spiked Watchtower, Seed Incubator, Coin Minting Machine - Spiked Watchtower: No Unlock Conditions - Watchtower: Unlocked upon clearing Main Story #4 - Seed Incubator: Unlocked upon clearing Main Story #13 - Coin Minting Machine: Unlocked upon completion of Main Story #13

[Revival]

  • Buttons have been changed and added when revival. ChangedSpawn at Revival Point Added: Spawn at Near Point - At a spawn at revival point will revive at a reasonable distance from where it died. - If you are automatically revived due to a time limit, you will revive at the revival point.

[Electricity System]

  • Changed to always show a 1 block if the battery has more than zero power. - If there is insufficient power being supplied, the wire changes to red and a warning is displayed.

[Game Balancing]

  • Changed the amount of experience loss on death. 10% of current EXP -> 5% of EXP required for current level - Changed to spawn weaker zombies near the bunker exit. - Decreased how often zombies with severed arms perform lunge attacks. - Added build materials for the Drone Station. Infrared Sensor - Removed the function to discharge power charged to the battery. - Overall power usage has increased. Electrical module buildings: increased power consumption Traps: increased standby power Ranged traps: decreased power consumption As power usage changes, existing power systems can become overloaded and experience problems.

[Animation]

  • Improved animations for player characters. Basic animations for characters, including walking, running, and jumping Animations performed for attacks

[Items]

  • The item has been changed. Cyclotron -> Infrared Sensor - Added new loot boxes available in dungeons. The following items are available Dungeon in the Desert: Infrared Sensor Dungeon in the Western Grassland : Coin Die - New items have been added: Coin Die, Victor's Handgun, Bradley's Shovel

[Quest]

  • Added quests to obtain unique equipment. Victor's HandgunMain Story #5 - Q2 Bradley's Shovel: Main Story #8 - Q3 Changed quests to drop items even if you've already completed them prior to the update. - Some quests have been changed. - The Clear the Wave quest has been changed so that it can be completed in games with the No Wave setting.

[UX/UI]

  • Changed fonts for Russian. - Added a notification about experience loss on death. - Added a notification about running out of ammo. - Added UI to display the remaining time for production facilities. For production facilities that use power, the remaining time will now show 99,999 hours if the power is low.

[Bug Fixed]

  • Fixed that attack damage was incorrectly applied to a player's buildings. - Fixed that drones were not performing tasks correctly. - Fixed that resetting a dungeon in the Western Grasslands area would not reset some chests. - Fixed that attack speed scaling would not apply to players (Debuffs, Researches, etc.) - Fixed that players could see other players' legs. - Fixed that ghost skins were being equipped by other players would retain their effects. - Fixed that buffs not being applied when consuming food while defence with shield. - Fixed that duplication when crafting items. - Fixed that inventory and quickslot not syncing when consuming an item. - Fixed that natural objects would continue to regenerate when loading a saved game. - Fixed that the fog was removed from a location different from the current location when a client player escaped a bunker. - Fixed that Super Armor did not work during attack with the Glaive and Berserker’s Fury. - Fixed that the player was unable to perform the next attack for a certain period of time if the attack was canceled due to being hit during an attack. - Fixed that the icon in the Compass UI was not erased when leaving a team. - Fixed that icons were duplicated in the Compass UI when a client player joined a team. - Fixed that it was not possible to attack a zombie's head with a shotgun. - Fixed that projectiles attached to an object did not fall when the object was destroyed. - Fixed that the projectile floating in the air when killing a zombie with a projectile. - Fixed that items are flying away when multiple items fall from zombies or animals. - Fixed that other players’ evasion animations did not play properly. - Fixed that the remaining time on the buff icon was not updated even though the client player's buff was updated. - Fixed that a zombie that was moving after hearing a noise could not react even though it heard another noise. - Fixed that Ranged-traps would deal full damage to the player instead of 1/10th of the damage. - Fixed that a lot of force was applied to the debris when a rock was destroyed. - Fixed that the close shortcut key in the map UI was not visible to client players. - Fixed that kicking was possible in certain actions. (fall down, bite, fishing, electric shock, stun, burn) - Fixed that the loaded information would disappear if players reconnected to the game while loading a ranged weapon. - Fixed that vehicles were not displayed Ride or Lift interaction in certain situations. - Fixed that another character's light and belt could not hidden even when the Wooden Doll skin was being applied. - Fixed that the light and belt of the preview character in the inventory could not be hidden when the Wooden Doll skin was being applied. - Fixed that the camera would go through the character's torso when performing a rest interaction in first person. - Fixed that arms being stretched out when riding a Cruiser Bike. - Fixed some crashes.

Source

Steam News / 25 March 2024

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