Full notes
Full Night is Coming update
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Repeated intro
Greetings, Settlers!
What changed
- Gameplay
- Balance
- Fixes
- Performance
- UI and audio
- Maps
Thank you for the feedback and support — it really means a lot to us! You will find a number of fixes and improvements based on your comments in this update. Please see below for the full list of changes.
⚙️ Gameplay Fixes
Endless Mode Added – You can now continue playing on the same location after defeating its boss. Waves of enemies will grow slightly less intense, but their difficulty will still increase with each in-game year. Every third moon after the Baron's assault, mini-bosses will appear, and monsters will grow stronger;
The Engineer's Ballista now displays its attack radius, similar to towers;
Clicking on a colored image in the Bestiary now displays its black-and-white variant.
⚙️ Game Balance
Nightmares now die even faster under sunlight;
- The settlement warriors' "Hold Position" mode has been fixedwhen enabled, they will now stand their ground and only engage within their attack radius, without pursuing enemies;
Monsters will now return to their lairs if they lose their target or are no longer aggressive, but may attack new targets on their way back;
While returning to lairs, monsters no longer have 90% armor;
Monster idle timers near lairs have been changed – they shall now hang in one place longer;
Monster health indicators are now enabled by default;
Health indicators for monsters with skull icons will always be displayed now;
Buried field spirits no longer display a health bar, making them harder to spot;
The Fertility spell now increases the seed count, just like Crop Fertilization does.
⚙️ Misc Fixes
Fixed FPS drops occurring in certain gameplay situations;
Improved save/load stability, including fixing duplicate quests popping up after loading;
Fixed issues where UI settings would reset upon reloading or starting a new game;
The load game screen now displays the current location and difficulty;
A scale toggle for resource icons has been added to the mini-map window;
Tooltips now appear when hovering over construction resource icons;
When hovering over the status bar in the top-right corner and clicking on a worker's or building's name, the camera will now instantly focus on that element;
The seeds section has been removed from the warehouse menu;
Fixed a bug where the Knight's "Roundhouse Kick" could deal no damage;
Fixed incorrect icon rendering within certain UI elements;
Fixed a bug where an erroneous fleeing settler notification would appear even while the settler was already dragged into the Night Hag's well;
Fixed tooltip display issues in the manual work priority settings window;
Fixed a bug that prevented players from skipping cutscenes after restarting the game;
Fixed an issue where settlers would queue up at production buildings with no free slots;
Fixed several issues where settlers' tasks could be interrupted;
Settlers will no longer abandon hunting, gathering, or transporting due to hunger or minor distractions;
Fixed a bug where settlers could get stuck after completing a production task;
Fixed a bug where settlers would freeze during tasks and only resume after they were canceled;
When upgrading buildings, the production window will now be disabled, preventing freezes while interacting with the UI;
Fixed a bug where the "Gifts to the Gods" quest would not disappear after failing it;
Fixed a bug that allowed players to unlock the "God's Favorite" achievement in the tutorial after just one blessing. It can now only be earned in combat scenarios;
Fixed a bug where the "Advanced Level" achievement could be unlocked by upgrading the Spirit Tower to level 4. Since it's not a technology, the achievement now behaves correctly;
Fixed a bug where "Spirit Shield" might not open fully at high game speeds;
Fixed an issue where retraining a settler into a warrior would freeze progress if the training was started at night;
Fixed a bug where production limits would reset after upgrading a production building;
After building a closed perimeter, the hex cells inside will no longer remain highlighted;
Fixed a bug that occurred when opening the menu window for a currently upgrading building;
Fixed possible issues with closing Nightmare portals;
Added VFX for a Night Hag's shifting into its physical form;
Added VFX for Nightmare spawning in and shifting between ghost and physical forms;
Fixed animations and VFX for certain monsters and animals;
Added new animations for Timber Fiends, Wolves, Swamp Fiends, Millers, Ash Hags, Titan Volkodlaks, and Night Hags;
Implemented numerous localization improvements.
Source
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