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Steam News28 April 20251y ago

Update — Release Notes

Greetings, Settlers! Thank you for the support, feedback, and active involvement in the project! We are carefully monitoring your comments and continuously working to improve the game.

Full notes

Full Night is Coming update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Greetings, Settlers!

What changed

13 fixes6 additions13 changes3 removals
  • Gameplay
  • Balance
  • Performance
  • Fixes
  • UI and audio
changedThank you for your feedback and support — it really means a lot to us! You will find a number of fixes and improvements based on your comments in this update. Please see below for the full list of changes.
changed⚙️ Gameplay Fixes
changedSettlers will now only flee from enemies if the latter are actively attacking someone.
addedNew game settings have been added: max combat speed and melee-only slow motion toggle.
changed⚙️ Game Balance
changedSettlers' movement speed increased by 80%.
Movement speed bonus from roads110%50%Movement speed bonus from roads decreased, nerfmobs' "help radius"5232mobs' "help radius" decreased, nerf

Thank you for your feedback and support — it really means a lot to us! You will find a number of fixes and improvements based on your comments in this update. Please see below for the full list of changes.

⚙️ Gameplay Fixes

  • A notification for settlers fleeing from mobs now appears as a blinking icon in the top-right corner of the screen. Clicking the notification automatically selects the corresponding settler.

  • Settlers will now only flee from enemies if the latter are actively attacking someone.

  • New game settings have been added: max combat speed and melee-only slow motion toggle.

⚙️ Game Balance

  • Settlers' movement speed increased by 80%.

  • Movement speed bonus from roads reduced from 110% to 50%.

  • Settlers now slow down when carrying any load, and the slowdown effect depends on the type of cargo.

  • Enemy activity timeframes changed: they will now only attack the settlement at night, from 00:10 until 06:00, in-game time.

  • The mobs' "help radius" reduced from 52 to 32.

  • Enemy vision radius has been slightly increased so that it can reach the center of large buildings.

  • Sunlight no longer kills ghouls instantly — they now take 20% health damage per second when exposed to it.

  • The "Inner Fire" spell now restores settlers' fatigue.

  • Nightmares can now possess Leshy as well as any animals except rabbits. Nightmare Lairs can no longer be destroyed with spells.

  • The bandit lair tower will no longer attack settlers.

  • The Bandit Summoner can now only summon 1 bear at the same time, instead of 2.

  • The cooldown for the "Summon Bear" spell used by the Bandit Summoner increased to 90 in-game minutes.

  • The Summoned Bear's maximum lifespan is now limited to 90 in-game minutes. This prevents infinite settlement attacks by a single Summoned Bear.

  • Bears that vanish due to the summoner's death or the spell expiring will no longer drop Dark Shards.

⚙️ Other Fixes

  • FPS drops when minimizing the game window have been resolved.

  • Fixed recurring appearance of certain quests after loading a save.

  • Fixed display issues for certain quest items after loading a save.

  • Added a new sound effect for the bandit's bear summon.

  • Added a visual effect for the Night Hag's transitioning into physical form.

  • Added visual effects for Nightmares appearance and their transitions between ghostly and physical states.

  • The "Firefly" visual effect on Nightmares now correctly disappears immediately upon their death.

  • Improved running animations for Wolves and Alpha Volkodlaks.

  • Autosave now occurs at 21:55, in-game time.

  • Fixed the incorrect display of some icons.

  • Fixed the "Witcher" achievement.

  • Fixed the "Advanced Level" achievement (now correctly granted before the 4th day of summer).

  • Fixed a bug where warriors could stop attacking their enemies.

  • Fixed a bug where mages could damage allies when using skills.

  • Fixed a bug that reset camera speed to 0 when reopening the settings window.

  • Fixed duplicate visual effects on warriors after loading a save, which caused excessive visual stacking.

  • Fixed a bug where enemy lairs could be seen through the fog of war.

  • Fixed several bugs with the resource counter.

  • Fixed issues with how certain menus were displayed.

  • Implemented various localization improvements.

Source

Steam News / 28 April 2025

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