Full notes
Full Night is Coming update
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Repeated intro
Hey, everyone!
What changed
- Gameplay
- UI and audio
- Fixes
A new patch has just been released with the following fixes and improvements:
New wanderer bio is now displayed on the settlement admission screen;
Interface filter settings no longer reset after loading a save or starting a new game;
An issue where settlers would get stuck if attacked in the warehouse during a meal have been resolved;
Adjusting the resource hauling priority now works correctly — settlers should immediately begin transporting the specified materials;
A failure condition (warrior death) has been added to the "Resource Search" quest;
A bug with fields that sometimes prevented monsters and raids from spawning has been fixed;
A bug where the game malfunctioned while attempting to remove a plant from a field has been fixed;
An issue where the "Oak Bark" effect was incorrectly removed from towers after loading a save made while the skill was active has been resolved. The effect will now persist, even if its visual effects may be missing;
A bug in the caravaneer quest where failing the task would cause an empty window to appear and prevent further GUI interaction has been fixed;
The "Streamer Mode" option has been removed, as it's no longer necessary;
Multiple localization fixes have been implemented.
Thank you for playing and sharing feedback — it helps us make the game better with every update!
Source
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