Full notes
Full Night Escape update
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What changed
- Gameplay
- Fixes
- UI and audio
Modified the initial respawn location of players.
Changed the key for player elimination by the assassin to a more accessible key.
Fixed a minor bug with the player count bar in the lobby.
Improved the player respawn process during game loading.
Enhanced the presentation of player names in the voting frames during the meeting room.
Reduced the voting timer once all players have voted to expedite the process.
Added an end-of-voting information screen displaying the most voted player and the result of correctly identifying the assassin or executing an innocent player.
Resolved occasional screen freezing issues at the end of the game.
Fixed automatic text filling in the chat upon opening the screen.
Improved the respawn process for ghosts.
Addressed incorrect notifications about the need for keys to open doors at inappropriate times.
Implemented a tutorial button on the main menu leading to a comprehensive tutorial covering the roles of innocents, assassins, and ghosts.
Included the name of the assassin in the victory screen for innocents and the victory screen for the assassin.
Enhanced the message the assassin receives during the initial seconds of the game to clearly indicate their role as the assassin.
Improved game sounds overall.
Assassins now hear the sounds of approaching ghosts, allowing them to attempt evasive maneuvers even without direct visibility.
Fixed an issue where the mouse cursor was disappearing when using the "Alt + Tab" function.
Source
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