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Steam News10 April 20206y ago

Introducing: The Long Way Home

The Long Way Home is a significant update to Night Call, introducing new content and reworking existing features to further improve the experience.

Full notes

Full Night Call update

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What changed

2 fixes2 additions1 change0 removals
  • Gameplay
  • Maps
  • UI and audio
addedThe Long Way Home is a significant update to Night Call, introducing new content and reworking existing features to further improve the experience. One of our main goals with this update is to address much of the excellent feedback we've received since the official release of the game.
fixedRevamped Passenger SystemNight Call features a large cast of characters, many of which have multiple scenes to experience. One of the problems players often ran in to, was that they'd repeatedly meet the same passengers over and over, instead of ones they hadn't seen. The team have addressed this with some major changes in how we handle passengers in the game: - If there are passengers you haven't met yet, at least 1 will always show up on the map. - Greatly increased the amount of available passengers on the map at any time to allow for more player choice. - Avaialable passengers that you've already met, and had a particular scene with, will be grayed out on the map. You may still want to pick them up to replay the scene in a different way to unlock new entries in your Passidex though. - Suspects in an active investigation are now highlighted in gold on the map, so you won't mistake them for regular folks. - Reworked the spawn rates of passengers across the board to better balance rare and common passengers.
addedSpeaking of passengers...The Long Way Home introduces 15 new passengers to pick up: Ada: a robot escaping her lab. Milo: a US spy too busy touring bars. Chantal: a woman using your cab to fall asleep Amira: an e-sport champion who may or may not have ruined her career. Nadia & Yves: a couple on the brink of destruction because of their age difference. Myrtille: a weird homeless woman with riddles. Xavier: a… vigilante? Roksana: a… well… ghost hunter?? Alph: a... seriously… a weird dude in a trenchcoat? Lola (*): a British citizen who escaped the UK because of Brexit. Nathalie (*): another taxi driver. Jim (*): a mysterious passenger who looks a lot like a deceased rock star. Melchior (*): a young man obsessed with cybersecurity. Berenice (*): a Parisian woman whose night ended abruptly. New passengers marked with (*) are penned by guest writers.
changedNew Language Added: GermanWith over 250,000 words , localizing Night Call is no small mission. Thanks to the amazing work of our translation and proofreading partners, we're proud to introduce another language to the game!
fixedFixes, fixes and fixes.It wouldn't be an update without some fixes, and rest assured several bugs were harmed in the development of The Long Way Home.

Night Call changes

addedThe Long Way Home is a significant update to Night Call, introducing new content and reworking existing features to further improve the experience. One of our main goals with this update is to address much of the excellent feedback we've received since the official release of the game.
fixedNight Call features a large cast of characters, many of which have multiple scenes to experience. One of the problems players often ran in to, was that they'd repeatedly meet the same passengers over and over, instead of ones they hadn't seen. The team have addressed this with some major changes in how we handle passengers in the game: - If there are passengers you haven't met yet, at least 1 will always show up on the map. - Greatly increased the amount of available passengers on the map at any time to allow for more player choice. - Avaialable passengers that you've already met, and had a particular scene with, will be grayed out on the map. You may still want to pick them up to replay the scene in a different way to unlock new entries in your Passidex though. - Suspects in an active investigation are now highlighted in gold on the map, so you won't mistake them for regular folks. - Reworked the spawn rates of passengers across the board to better balance rare and common passengers.
addedThe Long Way Home introduces 15 new passengers to pick up: Ada: a robot escaping her lab. Milo: a US spy too busy touring bars. Chantal: a woman using your cab to fall asleep Amira: an e-sport champion who may or may not have ruined her career. Nadia & Yves: a couple on the brink of destruction because of their age difference. Myrtille: a weird homeless woman with riddles. Xavier: a… vigilante? Roksana: a… well… ghost hunter?? Alph: a... seriously… a weird dude in a trenchcoat? Lola (*): a British citizen who escaped the UK because of Brexit. Nathalie (*): another taxi driver. Jim (*): a mysterious passenger who looks a lot like a deceased rock star. Melchior (*): a young man obsessed with cybersecurity. Berenice (*): a Parisian woman whose night ended abruptly. New passengers marked with (*) are penned by guest writers.
changedWith over 250,000 words , localizing Night Call is no small mission. Thanks to the amazing work of our translation and proofreading partners, we're proud to introduce another language to the game!
fixedIt wouldn't be an update without some fixes, and rest assured several bugs were harmed in the development of The Long Way Home.

The Long Way Home is a significant update to Night Call, introducing new content and reworking existing features to further improve the experience. One of our main goals with this update is to address much of the excellent feedback we've received since the official release of the game.

Free Roaming Mode

Investigating a murder is tough work. Sometimes you just want to roam the streets and enjoy some interesting conversations. Free Roaming is a highly requested feature that'll let you do just that. Its the perfect mode for drivers looking to fill up their Passidex!

Revamped Passenger System

Night Call features a large cast of characters, many of which have multiple scenes to experience. One of the problems players often ran in to, was that they'd repeatedly meet the same passengers over and over, instead of ones they hadn't seen. The team have addressed this with some major changes in how we handle passengers in the game: - If there are passengers you haven't met yet, at least 1 will always show up on the map. - Greatly increased the amount of available passengers on the map at any time to allow for more player choice. - Avaialable passengers that you've already met, and had a particular scene with, will be grayed out on the map. You may still want to pick them up to replay the scene in a different way to unlock new entries in your Passidex though. - Suspects in an active investigation are now highlighted in gold on the map, so you won't mistake them for regular folks. - Reworked the spawn rates of passengers across the board to better balance rare and common passengers.

Speaking of passengers...

The Long Way Home introduces 15 new passengers to pick up: Ada: a robot escaping her lab.

Milo

a US spy too busy touring bars.

Chantal

a woman using your cab to fall asleep Amira: an e-sport champion who may or may not have ruined her career.

Nadia & Yves

a couple on the brink of destruction because of their age difference.

Myrtille

a weird homeless woman with riddles.

Xavier

a… vigilante?

Roksana

a… well… ghost hunter??

Alph

a... seriously… a weird dude in a trenchcoat?

Lola (*)

a British citizen who escaped the UK because of Brexit.

Nathalie (*)

another taxi driver.

Jim (*)

a mysterious passenger who looks a lot like a deceased rock star.

Melchior (*)

a young man obsessed with cybersecurity.

Berenice (*)

a Parisian woman whose night ended abruptly. New passengers marked with (*) are penned by guest writers.

New Language Added: German

With over 250,000 words, localizing Night Call is no small mission. Thanks to the amazing work of our translation and proofreading partners, we're proud to introduce another language to the game!

Fixes, fixes and fixes.

It wouldn't be an update without some fixes, and rest assured several bugs were harmed in the development of The Long Way Home.

So when is it coming out?

We invite you to step back in to your taxi on April 17 🚖

Source

Steam News / 10 April 2020

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