In this update1
Full notes
Full Nickelodeon All-Star Brawl 2 update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
- Balance
Nickelodeon All-Star Brawl 2 changes
Summary
Recoveries adjusted, some moves used for recovery that aren’t Special Up moves now are not recovered after the character has been hit. Some moves can now only air stall once per air time.
Fixed tech interactions
Fixed Garfield’s Sugar Rush glitch
General
Fixed projectiles getting destroyed when hitting the vertical sides of thin platforms
Can no longer Slime Cancel Landing lag from Fall Helpless state
Fixed dash attack getting buffered out of tech situations instead of Light Attacks
Fix for grab pummel giving slime points to incorrect character
Fixes to quick play/ranked matchmaking
Characters can now wall jump with their backs towards the wall.
Rebound state no longer makes the character leave edge
Fixed issue in which a character would enter an aerial state after tech in place causing roll distance issues
Fixed an issue where movement buffs affected the way characters during ledge getups
Fixed an issue where Gamecube Controllers started using Xbox Layout, making certain buttons swap between each other.
Fixed an instability issue with Gamecube Controllers where they would get disconnected and added as extra controllers internally, causing several issues.
A lot of characters had a balance pass, if you want to read about them and a more in depth look of all of the changes, please visit nickelodeonallstarbrawl.com
Source
Changelog.gg summarizes and formats this update. How we read updates.
