HomeGamesUpdatesPricingMethodology
Steam News14 March 20224y ago

Update 3-14-2022

General Implemented improvements to rollback netcode handlers. This should reflected as a more stable online experience Added the option to play versus another player in Training Mode when two controllers are connected.

Full notes

Full Nickelodeon All-Star Brawl update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

3 fixes5 additions23 changes3 removals
  • Gameplay
  • UI and audio
  • Maps
  • Balance
  • Fixes
changedImplemented improvements to rollback netcode handlers. This should reflected as a more stable online experience
addedAdded the option to play versus another player in Training Mode when two controllers are connected.
addedA new option was added to have CPU vs CPU in local matches
addedFor those who are speed running Arcade Mode, we added a timer to the HUD in Arcade Mode. Also loading times are no longer included in the final time
removedCharacter Selection no longer resets when entering the Rules menu.
addedA timer was added to the Online Modes for the character and stage selection, when the timer runs out, a random character and stage are selected starting the battle after it.
Powdered Toast Man Up Strong Base knockback decreased:170100Powdered Toast Man Up Strong Base knockback decreased: decreased, nerf

Nickelodeon All-Star Brawl changes

changedImplemented improvements to rollback netcode handlers. This should reflected as a more stable online experience
addedAdded the option to play versus another player in Training Mode when two controllers are connected.
addedA new option was added to have CPU vs CPU in local matches
addedFor those who are speed running Arcade Mode, we added a timer to the HUD in Arcade Mode. Also loading times are no longer included in the final time
removedCharacter Selection no longer resets when entering the Rules menu.

General

  • Implemented improvements to rollback netcode handlers. This should reflected as a more stable online experience

  • Added the option to play versus another player in Training Mode when two controllers are connected.

  • A new option was added to have CPU vs CPU in local matches

  • For those who are speed running Arcade Mode, we added a timer to the HUD in Arcade Mode. Also loading times are no longer included in the final time

  • Character Selection no longer resets when entering the Rules menu.

  • A timer was added to the Online Modes for the character and stage selection, when the timer runs out, a random character and stage are selected starting the battle after it.

  • Stage collisions have been improved to prevent phasing.

  • UI now properly adapts to different screen aspect ratios.

  • Minor UI Tweaks

Balance

  • Universal

    • General

      • Grounded normals now clang with grounded normals, always

      • Grounded normals now rebound against grounded strongs, always

      • Grounded strongs now beat out grounded normals, always

      • Aerial normals now never collide with other hitboxes, excluding projectiles

      • Aerial strongs now never collide with other hitboxes, excluding projectiles and RPS win/loss interactions

      • RPS loss length increased to 30 plus half your current percent for duration (frames)

      • RPS loss takes hitstun from winning strong attack

      • RPS loss takes damage from winning strong attack

      • Initiating a dashdance now puts the character into a brief turnaround stance for a frame and keeps the character in place for slightly longer before initiating the next dash

      • Initiating a dash from a state that isn't explicitly set up as tweenable (ie: dashdancing) will activate a fallback where the move tweens from the start of a character's idle animation; this drastically reduces the janky/snappy visual effect dashdancing can have

      • Color overlays for standard and good blocks altered to be more opaque

      • Fixed bug where a move sending down and slightly to the left wouldn’t DI properly if holding horizontal-left

      • Fixed bug where color overlays while blocking persisted a few extra frames than the endlag represented

    • Sports Mode

      • Players are now able to hold the ball

      • AI is now able to handle balls around hazards

    • Mid Throw Grounded

      • base kb: 50 → 40

      • kb growth: 120 → 100

      • base stun: 32 → 11

      • stun growth: 10 → 28

    • Mid Throw Aerial

      • base kb: 85 → 45

      • base stun: 28 → 10

      • stun growth: 5 → 22

  • Spongebob

    • General

      • Certain actions now use proper textures when mirrored

    • Aerial Down Light

      • Length increased: 24f → 31f

    • Aerial Down Strong

      • Length increased: 44f → 49f

  • Patrick

    • Aerial Down Light

      • Length increased: 23f → 33f

      • Base stun increased: 13 → 18

  • Shredder

    • Fixed the charge vfx visual bug, vfx now will disappear after dying with the status effect active.

  • Sandy

    • Aerial Down Light

      • Length increased: 24f → 32f

      Aerial Down Strong

      • Length increased: 40f → 48f

  • Aang

    • Aerial Down Light

      • Length increased: 24f → 30f

    • Aerial Down Strong

      • Length increased: 40f → 53f

  • Korra

    • Aerial Down Light

      • Length increased: 26f → 32f

    • Aerial Down Strong

      • Length increased: 38f → 50f

  • Lincoln Loud

    • Aerial Down Light

      • Length increased: 20f → 31f

    • Aerial Down Strong

      • Length increased: 38f → 51f

  • Lucy Loud

    • Aerial Down Light

      • Length increased: 22f → 30f

    • Mid Special

      • Length increased: 25f → 29f

      • Damage increased: 1% → 3%

      • Launch angle changed: 20° → 34°

      • Base knockback decreased: 60 → 35

      • Knockback gain increased: 0 → 90

      • Base stun decreased: 40 → 21

      • Stun gain increased: 0 → 13

      • Block direction set to "Mid"

    • Down Special

      • Block direction set to "Down"

  • Leonardo

    • Aerial Down Light

      • Length increased: 29f → 39f

    • Aerial Down Strong

      • Length increased: 40f → 55f

  • April O'Neil

    • Aerial Down Light

      • Length increased: 24f → 35f

      • Fixed issue where ratings would only build on hitbox's last active frame

    • Aerial Down Strong

      • Length increased: 42f → 52f

  • Shredder

    • Aerial Up Strong

      • Grabbed can no longer escape

    • Mid Special

      • Hitbox activates one frame later

      • X-velocity decreased: 130 → 100

      • Hitting a shielding/invincible opponent will halt Shredder's movement

      • Block push decreased: 3 → 0.5

  • Ren & Stimpy

    • Aerial Down Light

      • Length increased: 24f → 36f

  • Powdered Toast Man

    • Up Strong

      • Base knockback decreased: 170 → 100

    • Aerial Down Light

      • Length increased: 20f → 31f

    • Aerial Up Strong

      • Base knockback decreased: 270 → 115

    • Aerial Down Strong

      • Length increased: 45f → 51f

  • Zim

    • Aerial Down Light

      • Length increased: 22f → 30f

    • Aerial Down Strong

      • Length increased: 40f → 48f

    • Gir

      • Can no longer be grabbed during very beginning of explosion animation

  • CatDog

    • Aerial Down Light

      • Length increased: 30f → 34f

  • Reptar

    • Aerial Down Light

      • Length increased: 24f → 33f

    • Down Special (air)

      • Launch angle changed: 300° → 322°

  • Nigel Thornberry

    • Aerial Down Light

      • Length increased: 22f → 28f

      • Launch angle changed: 290° → 318°

  • Helga

    • Aerial Down Light

      • Length increased: 22f → 31f

    • Aerial Down Strong

      • Length increased: 45f → 49f

  • Danny Phantom

    • Aerial Down Light

      • Length increased: 18f → 30f

  • Oblina

    • Aerial Down Light

      • Length increased: 22f → 32f

    • Aerial Down Strong

      • Length increased: 45f → 51f

  • Garfield

    • Light Down

      • Hits aerial opponents now… Again

    • Aerial Down Strong

      • Length decreased: 55f → 50f

Gameplay updates explained

  • The current update contains several balance tweaks which address feedback we have received from the community. We also added a couple of features which have been by players like CPU vs CPU. Enjoy!

Source

Steam News / 14 March 2022

Open original post

Changelog.gg summarizes and formats this update. How we read updates.