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Steam News19 October 20214y ago

Update 10-18-2021

Thank you everyone for all the support and feedback, we are listening and we are trying to address as many issues as soon as possible, as well as evaluating improvements and features suggested.

Full notes

Full Nickelodeon All-Star Brawl update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

10 fixes2 additions22 changes3 removals
  • Gameplay
  • Fixes
  • Balance
  • UI and audio
  • Security
changedThank you everyone for all the support and feedback, we are listening and we are trying to address as many issues as soon as possible, as well as evaluating improvements and features suggested.
fixedFixed characters animating at half frame rate on Rooftop Rumble, Royal Woods Cemetery and Traffic Jam while playing online
fixedFixed Ghost Zone causing CPU players to freeze in place
removedProjectiles that bounce no longer last indefinitely (Ren & Stimpy Log, CatDog Furball, Toph Boulder)
changedProjectiles that bounce no longer disappear when making contact with a wall or ceiling, they will continue bouncing for their spawned duration
changedIncreased global DI window (10° → 16°)
Aang: Increased down special x-speed multiplier (1.751.85Aang: Increased down special x-speed multiplier ( increased, buffDown special vampire base knockback decreased (180110Down special vampire base knockback decreased ( decreased, nerfDown special vampire knockback gain increased (185265Down special vampire knockback gain increased ( increased, buffMichelangelo: Neutral air launch angle changed (32030Michelangelo: Neutral air launch angle changed ( decreased, nerf

Nickelodeon All-Star Brawl changes

changedThank you everyone for all the support and feedback, we are listening and we are trying to address as many issues as soon as possible, as well as evaluating improvements and features suggested.
fixedFixed characters animating at half frame rate on Rooftop Rumble, Royal Woods Cemetery and Traffic Jam while playing online
fixedFixed Ghost Zone causing CPU players to freeze in place
removedProjectiles that bounce no longer last indefinitely (Ren & Stimpy Log, CatDog Furball, Toph Boulder)
changedProjectiles that bounce no longer disappear when making contact with a wall or ceiling, they will continue bouncing for their spawned duration

Thank you everyone for all the support and feedback, we are listening and we are trying to address as many issues as soon as possible, as well as evaluating improvements and features suggested.

Please keep the feedback coming! We are constantly trying to improve the game and want to hear what you think. Look for more updates in the upcoming weeks.

  • NASB Team General

  • Fixed characters animating at half frame rate on Rooftop Rumble, Royal Woods Cemetery and Traffic Jam while playing online

  • Fixed Ghost Zone causing CPU players to freeze in place

  • Projectiles that bounce no longer last indefinitely (Ren & Stimpy Log, CatDog Furball, Toph Boulder)

  • Projectiles that bounce no longer disappear when making contact with a wall or ceiling, they will continue bouncing for their spawned duration

  • Increased global DI window (10° → 16°)

  • Updated pixelated images in gallery

  • Fixed certain recovery moves not activating as expected when performed immediately after leaving launch state

  • Implemented dash dancing: turning around out of a run begins an immediate run in the opposite direction

  • Performing a dash dance starts a 15 frame warmup before a dash attack can be input. On the 16th frame and beyond, conditions for dash attacks return to normal

  • PatrickFixed command-input not activating super-armor
  • AangRemoved outermost hitboxes on neutral air
  • AangIncreased down special x-speed multiplier (1.75→1.85)
  • TophFixed infinite platform bug
  • KorraFixed down special having variable landing lag
  • Lucy LoudDown special vampire base knockback decreased (180→110)
  • Lucy LoudDown special vampire knockback gain increased (185→265)
  • MichelangeloNeutral air launch angle changed (320→30)
  • MichelangeloNeutral air stun decreased (30→24)
  • MichelangeloNeutral air stun gain increased (0→6)
  • MichelangeloFixed up air not hitting airborne opponents
  • Ren & StimpyDown special base knockback decreased (200→120)
  • Ren & StimpyDown special knockback gain increased (200→250)
  • Powdered Toast Man: Powdered Toast sprinkled to the idle animations (Fresh out of the can)

  • ZimFixed dash attack 2nd hit not manifesting, will now appear as expected
  • ZimFixed strong mid hitbox misplacement, will now appear as expected
  • HelgaFixed down special taking damage
  • Danny PhantomDown special base knockback decreased (180→100)
  • Danny PhantomDown special knockback gain increased (160→280)
  • OblinaFixed aerial down strong hitbox misplacement, will now appear as expected
  • OblinaFixed aerial light down hitbox lingering the duration of the move
  • Added missing localized words on the options menu

  • Fixed Traffic Jam Bus not rendering properly on Low setting

Gameplay updates explained

  • Dashdancing was a highly requested feature that almost made it into the initial release, but the tradeoff of dash attacks made it too overbearing & the time constraints put the feature on the backburner. Now that there’s a dedicated cooldown period for dash attacking out of dashdance specifically, the feature is ready to run

  • Projectiles bouncing indefinitely was a consequence of those specific projectiles not having proper despawn functionality period, so fixing that issue consequently makes them not bounce forever. Like Mikey’s down special jump exploit, this is something we’d love to make a feature in the future

  • The DI change will mean that combo trees will have much more variety now, as the opponent being comboed now has more control over where they’re launched after a hit. Because this change has pretty significant ramifications on balance inherently, we've opted to hold off on making many balance adjustments beyond it for this patch

  • The Aang down special buff is emblematic of the design philosophy of not wanting to strictly and explicitly nerf a character. Our aim is to avoid patches where a character receives only nerfs that isn’t tied to some general bugfix

  • The Mikey nair adjustments make the move now function as a nair should, instead of the slow-mo auto-combo fodder it was previously. The hitstun scaling will make the move less egregiously combo potent at lower percents, but still have the potential to confirm into kills at high percents. Adding hitstun scaling to the majority of moves in the game is on our to-do list

  • The knockback changes to Lucy/R&S/Danny make those specific moves no longer kill at ridiculously low percent, but the buffed scaling ensures kill potential at higher percent

Source

Steam News / 19 October 2021

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