Full notes
Full Nick update
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What changed
- Balance
- Gameplay
- Workshop
It's here! Our aptly named first update: Update 1!
Changelog
New Mechanic - Generator, Power Cells, and Electronics
The previously inactive power switch in the corner over the presents has been removed and replaced by a generator.
This generator uses power cells, dropped by the elves, to sustain energy to Nick's equipment.
While active, the generator will brighten up the room, signal where incoming waves are coming from (lights over the windows), and display wave information on the new screens on top of the work bench.
In future updates these power cells will be used to boost Nick's other electronics - maybe overcharge the boomstick for more damage, electrify the windows, or used in a recipe to make an EMP... who knows! But we have some things in mind, let us know what you think!
Electronics - As mentioned before, Nick has a few new toys. He's hacked into P.A.L.'s mainframe and is now able to extract sensitive data such as wave length, time until next wave, and current wave number.
Unique Elf Stats - The elves are getting smarter! They've now fine tuned their abilities to best suit their Nick-given weapons.
Smshd the Packing Elf Model is the most nimble and numerous. What they lack in damage and health they'll more than make up for it with their sheer desire for rending flesh!
Hammrd the Hammering Elf Model might not be the quickest, but they sure do pack a punch. All those years on the assembly line have hardened their steel and their battery reserves. Bring them down quick or pay the price!
Sawzy the Sawing Elf Model is the slowest and hardiest of the bunch. If allowed to reach the front door they'll immediately break any barriers, allowing the other bots to flood in. Kill them as early as you can to prolong Nick's inevitable demise.
Elves now look at you properly
Added physical animation to Sawzy
Elves disintegrate when they die
Enabled trading cards! But we're not 100% sure if they're attainable yet, we'll get back to you on that
Fixes
Nick's death DOES happen.
ALL elves drop into their ragdoll state when they die.
Highlighting letters on the game over screen is a bit buggy has been improved!. But there's more room for improvement. Teleportation clipping shouldn't be happening. Hammer will ALWAYS returns to the house at the end of the round if you throw it outside of the shack. Fixed a bunch o' bugs
Known Issues
Hammrd's animations need a bit more polish
Particle FX need some polish
Sometimes elves have trouble getting into the window - not sure if this is a welcomed bug or not, but we're trying to fix it so they can come in 100% of the time IF they're not hit midair.
The high score name entry isn't perfect.. and neither are we! We'll get around to fine tuning it, but it's in a better state than before.
Future Goals
This is just a section filled with ideas that we've passed around and would like to put into the game.
Address controls - We're still looking into how to adjust the controls. You should see an improvement by the next update. Feel free to keep giving feedback about them though!
New weapons - While we love the versatility of the blunderbuss and hammer, we want more ways to cause robo carnage. We're discussing new offensive weapons and defensive electronics at this moment.
Elf entry points - Ever thought that Smshd looked like a great climber? We did too! We just need to find the time to give him some animations for jumping around in the rafters and implementing that inside the engine.
Proper splash screen with UE4 + Firstborn branding.
That's it! Hate us? Love us? Lonely? Contact us at: fb.games@firstborn.com.
Source
Changelog.gg summarizes and formats this update. How we read updates.
