Full notes
Full Nezori update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Events
- Gameplay
- Balance
- Performance
- Fixes
- UI and audio
Nezori changes
Thank you for trying out the Nezori demo during the Steam Next Fest event!
We’ve made several adjustments and improvements based on your feedback:
Fine-tuned and adjusted enemy initial damage values.
Refined enemy spawn positions for smoother pacing.
Added more default FPS options (90 – 240 FPS). The game will now automatically select the highest suitable FPS setting based on your system.
Fixed a bug where lock-on would stay active after the Ninja Wolf Girl used her smoke bomb attack.
Added the remaining missing gameplay combat sound effects for Atsuko.
Slightly adjusted the hitbox size of the Bladestorm ability for Atsuko.
Added a 20% sprint speed bonus while out of combat to make exploration feel smoother.
Increased stamina regeneration by 2x while out of combat. Stamina now automatically refills to at least 20% when exiting combat, and sprint stamina consumption is slightly reduced during extended sprints (over 5 seconds).
Tutorials no longer show up if you have seen the same tutorial twice in a single game session. [Related to dying repeatly]
Adjusted the ground item orb visual effects so that it's more noticeable, especially from far away.
Ground item orbs now spawn more often in clusters.
HP regen orbs are more effective in Easy Mode.
Enemy attacks in Easy Mode now have varied cooldowns to reduce attack chaining to make them less aggressive towards the player.
Enemy health in the early areas has been reduced by approximately 20–30% to make initial encounters more forgiving.
The number of enemies in these starting zones has also been slightly reduced, making the early game experience smoother and less overwhelming.
These updates are aimed at making traversal and overall gameplay feel smoother and more enjoyable.
Source
Changelog.gg summarizes and formats this update. How we read updates.
