In this update3
Full notes
Full Nexus Defenders update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
- Balance
Nexus Defenders changes
Warning, this update will wipe your progress I learned that this update will wipe your progress. I apologize to anyone who loses a significant amount of progress from this update. It appears that adding the extra level is likely making the old game save not compatible with the new save system.
Final Update
This is the final major update of the game! The two main new features are Survival Mode, which is an endless map with procedurally generated waves.
Survival Mode
This adds some story to The Ironbourne character and two new achievements. This map plays very differently from the campaign. Waves can stack. Perk upgrades are available. New turrets and enemies! You will be rewarded with a story cutscene and an achievement.
Hot Keys
Hot keys are now available for the player abilities. They are assigned to the number keys above the alphabet keys on your keyboard. This allows for quick access to the player abilities for faster reactions.
Balance Changes
I've listened to the fans and I've made some adjustments to Level 6 as well as made the Orbital Strike more powerful. The adjustments aren't too major, as the game should still be challenging, but it should feel more fair now.
Here is a rundown of all the changes.
Adjust Level 3 final wave to have less Chargers spawning at the end
Lowered opacity of red enemy path indicator
Added Hotkeys for player abilities
Changed tank models to look less old fashioned
Changed icon for Tesla Tower to be different from Energy Icon.
Added impact effect to Orbital Strike
Increased radius of Orbital Strike from 5.5 to 6
Increased Orbital Strike Min/Max based damage from 80/130 to 150/200
Reduced Orbital Strike energy cost from 60 to 50
Increased Wave Cleared bonus money for Level 6
Decreased health of some units in final wave of Level 6
Added Stunner enemy, truck with a stunning attack for Endless mode
Added tank that shoots, exclusive for Endless mode
Perks for Endless mode
Added Meteor Turret which has 8 levels
Added New blockade for Endless mode with upgrades to Resource Tower, Support Tower, and Tesla Tower
Added new Transport flying creep that spawns Crawler creeps for Endless mode
Added Thaddeus, boss enemy for Endless mode
Removed build time from land mines
Source
Changelog.gg summarizes and formats this update. How we read updates.
