What changed
1 fix0 additions0 changes0 removals
fixedImprovements and Patches: Created outside and inside Hyperloops to connect different areas within the maps and to make it easier to get to. Three different birdview cameras depending on the location are available with zoom/right click. Continued improvement on the main camera to get a better resolution. Fixed ethereal figures weapons so that they inflict damage on the player. Circular area visible within birdview cameras so that player knows where to go to avoid radiation. Radiation now affects health meter and will not kill the player but instead will turned the player into a zombie. Ability for the player to run and crouch where as before player only walked and jumped. Added loot locations inside some of the trains so that ammo is available after running out.
Next Stop: Zombie changes
fixedImprovements and Patches: Created outside and inside Hyperloops to connect different areas within the maps and to make it easier to get to. Three different birdview cameras depending on the location are available with zoom/right click. Continued improvement on the main camera to get a better resolution. Fixed ethereal figures weapons so that they inflict damage on the player. Circular area visible within birdview cameras so that player knows where to go to avoid radiation. Radiation now affects health meter and will not kill the player but instead will turned the player into a zombie. Ability for the player to run and crouch where as before player only walked and jumped. Added loot locations inside some of the trains so that ammo is available after running out.
Improvements and Patches: Created outside and inside Hyperloops to connect different areas within the maps and to make it easier to get to. Three different birdview cameras depending on the location are available with zoom/right click. Continued improvement on the main camera to get a better resolution. Fixed ethereal figures weapons so that they inflict damage on the player. Circular area visible within birdview cameras so that player knows where to go to avoid radiation. Radiation now affects health meter and will not kill the player but instead will turned the player into a zombie. Ability for the player to run and crouch where as before player only walked and jumped. Added loot locations inside some of the trains so that ammo is available after running out.