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Steam News27 July 20178y ago

New update (Build 243):

Hello! Build 243 is up for grabs! I would like to thank all the users who reported Bugs and helped to find them, especially: "Dinir Nertan", "Does not Care-Bear" and "holdmykidney".

Full notes

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Hello!

What changed

1 fix0 additions1 change0 removals
  • Gameplay
  • Balance
changedChanges:Toxic clouds now dissipate when they collide with Enemies or Player's Ship. - Improved toxic clouds sprites so its more clear where they are. - Improved collision systems.
fixedBug fixes:Fixed problems related to the collision of some attacks (explosion and some enemy shots). - Corrected problems related to the Damage system: some attacks did more damage than they should. - The game is now balanced to deal damage to enemies primarily. This means that on some rare occasions, the player's ship will not suffer damage. I'm working on a better way to interpret Damage, but for now this is better. - Fixed issue where using the "esc" shortcut to close an event did not give its rewards.

NEXT JUMP: Shmup Tactics changes

changedToxic clouds now dissipate when they collide with Enemies or Player's Ship. - Improved toxic clouds sprites so its more clear where they are. - Improved collision systems.
fixedFixed problems related to the collision of some attacks (explosion and some enemy shots). - Corrected problems related to the Damage system: some attacks did more damage than they should. - The game is now balanced to deal damage to enemies primarily. This means that on some rare occasions, the player's ship will not suffer damage. I'm working on a better way to interpret Damage, but for now this is better. - Fixed issue where using the "esc" shortcut to close an event did not give its rewards.

Build 243 is up for grabs! I would like to thank all the users who reported Bugs and helped to find them, especially: "Dinir Nertan", "Does not Care-Bear" and "holdmykidney".

Changes:

  • Toxic clouds now dissipate when they collide with Enemies or Player's Ship. - Improved toxic clouds sprites so its more clear where they are. - Improved collision systems.

Bug fixes:

  • Fixed problems related to the collision of some attacks (explosion and some enemy shots). - Corrected problems related to the Damage system: some attacks did more damage than they should. - The game is now balanced to deal damage to enemies primarily. This means that on some rare occasions, the player's ship will not suffer damage. I'm working on a better way to interpret Damage, but for now this is better. - Fixed issue where using the "esc" shortcut to close an event did not give its rewards.

Last but not least: I'm still working on the next big content update! I'll reveal more about this in August. Thanks and please report any other problems on the forums! :)

Source

Steam News / 27 July 2017

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