In this update11
Full notes
Full New Stars update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Maps
- Gameplay
- UI and audio
- Events
- Fixes
New Stars changes
The Hex Worlds Update is now live!
The biggest update introduces fully playable Hex Worlds with three world sizes, alongside major AI improvements, quality-of-life upgrades, balance tweaks, and a wide range of fixes. Galactic politics are now more dynamic, colonies are clearer to manage, and overall competition between empires is stronger than ever.
Hex Worlds
Explore and colonize procedurally generated Hex Worlds available in Small, Medium, and Large sizes. Each world can generate across 52 unique biomes and 7 distinct world types, allowing for more varied colony layouts, strategic planning, and visual diversity across the galaxy.
Mechanics
Every 2 adjacent buildings gives a bonus resource.
Some tiles have random yields (especially on void worlds).
Businesses get 4 build slots to build anywhere available on the colony.
Changelog
Note: Saves from previous updates will not work with this version.
Added
Hex Worlds (Small, Medium, and Large)
Official cross‑platform multiplayer support
Fleet Panel → Added a “Go To” button
Tips → Added previous/next buttons and sieging/military hints
Improved
AI Empires:
Are far less likely to declare war when agendas were satisfied
Unite against the player through their own galactic unions
Move more strategically during wars
Stop prioritising human players over other AI empires
Colony Panel:
Stats are now more descriptive
Owner and business slots are now displayed clearly
Subjects → “Suzerain” status renamed to “Tributary”
Fleets → Any type of fleet now explores hyperlanes when moving to star systems
New Game → Galaxy generation now spawns empires more evenly in distance
Changed
AI Opinion → Now based on shared ethics instead of government type
Fleet Capacity → Renamed to “Max Fleet Size”
Game Events → Costs and rewards are now consistent across all game durations
Music → Restored several music tracks from 2022
Multiplayer → Disabled medium‑to‑impractical galaxy sizes to prevent packet issues (for now)
Toggles → Off/on states are now much clearer (red and blue)
Battle → Combat now triggers whenever enemies are within the same system, instead of using a limited combat range
Fixed
Camera → Rotating the camera while the fleet panel was open caused control issues
Clans → Sometimes clans converted into normal empires, when spawning
Combat
Enemy fleets waited unnecessarily before engaging allied fleets
Battles loaded from saves sometimes didn't resume correctly
Sometimes starbases joined the same battle twice.
Sometimes enemy fleet reinforced battle on the incorrect sides
Laser fire visuals were oversized
Colony Panel
“Go To” button didn't function correctly
Upgrade orders were previously displayed the same as build orders
Players were able to remove build orders for buildings not yet constructed but already queued for upgrade
Double‑upgrading the same building was possible
Exploration → Planet events sometimes didn't display when exploring new systems
Galaxy Map → Build animation continued after the order finished
Leaderboard → Sometimes didn't rank players by score correctly
Linux → some text had issues displaying on Linux
Main Menu
Player profile info was wiped after exiting the game from the pause menu
Sometimes “Reveal All” and “Meet All Players” toggles didn't apply in-game
Map toggles often required double‑clicking to actuate
Map & Empire Settings → Settings often didn't randomise properly on load
Multiplayer → Numerous multiplayer issues were resolved
New Game
Players sometimes spawned on broken worlds
“Meet Player” dialog appeared when starting a second game with tutorial tips enabled
Notifications
Sometimes became unresponsive after adjusting music settings
“Liberated colony” ping sometimes triggered repeatedly after making peace
Saving → After loading a save, sometimes game settings were randomly changed during load.
Ship Builder
Preset list sometimes appeared empty and didn't update correctly
Combat mode caused excessive console logs that caused lag
Deleting a preset used by a ship caused simulation errors
Ships sometimes spawned without turrets or with incorrect default presets
Star Systems
Fleet orders sometimes didn't update visually as intended
Ships remained stationary in edge cases
Star System Panel → “Go To” button didn't trigger properly
Starbase Panel → Ships added to the build queue didn't update immediately
Unions
Sometimes players weren't shown as allied when joining a union
Subjects no longer remained allied after joining a union
Tweaked
Leaderboard → Now reveals player names even if previously unmet
Hyperlane Density (>2) → Reduced the number of hyperlanes generated
Save Files → Adopt a more consistent naming convention
Camera → Reduced accidental edge‑scrolling
Visuals → Reduced city light intensity of colony worlds
Colony
Occupation now damages 10% of buildings (previously 20%)
Siege difficulty from soldiers halved
Reduced siege difficulty from buildings and halved population contribution
Build Cost
Reduced from 90 to 75 minerals on standard speed
Final upgrade reduced from 360 to 120 minerals
Slightly increased power cost of capital upgrades (+15 power on standard speed)
Other Tweaks
Space squids now spawn as a single squid, attempt peaceful contact, but die trying
Base tech costs reduced on the lowest durations
Jump‑drive distortion time halved
Wormhole travel technology unlocked earlier and appears more frequently
Removed
Colony context menu
Game wiki (backend server ceased to exist under mysterious circumstances)
Wiki button
Note: Not all changes have been listed.
Full Release
New Stars has officially launched out of Early Access.
Source
Changelog.gg summarizes and formats this update. How we read updates.
