Steam Sports Festival Discount - Just before the update
Hello everyone! i everyone! It's Steam Sports fest, and we've joined it with a 20% discount. If you didn't have the game yet, you can grab it for the discounted price, just before the huge update!
Full notes
Full New Heights: Realistic Climbing and Bouldering update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello everyone! i everyone! It's Steam Sports fest, and we've joined it with a 20% discount. If you didn't have the game yet, you can grab it for the discounted price, just before the huge update!
What changed
0 fixes1 addition5 changes0 removals
Balance
Gameplay
Server
Performance
Compatibility
changedHello everyone! i everyone! It's Steam Sports fest, and we've joined it with a 20% discount. If you didn't have the game yet, you can grab it for the discounted price, just before the huge update!
addedIt was meant to be timed nicely with the new update, but alas, we could not make that in time. Still working very hard on that though. I know that there is the banner that says 'this game has not been updated, it might be abandoned'. Our fault for combining too much in one update. But if you're in doubt: no, we have not abandoned this game and we're working on it very steadily.
changedSo a development update that I've also posted on the discussions board and our Discord server: I've been sick for quite a while. Incredibly annoying, totaling about 2 months actually in bed and about 5 months being sick this year. But since this week, I'm feeling fine again!
changedWe're working on a lot of routes: Al Legne and Hanshelleren Cave. And our developer Joris has been making incredible progress, also when I was gone. We've made a big memory & performance optimization: better dynamic loading for big locations. So.. Al Legne is about 2x the original density, but it also doesn't fry your (and our 😅) computer anymore! And we're optimizing vegetation / trees in the distance btw. Another nice bit.
changedWe had this 2025 deadline. We're not making it. I really really wanted to make it, but I have to watch my energy and health. And other projects, and personal life, and we want this to be good, not a buggy mess. And my god, making games takes so much time.
changedI do think that at LEAST we'll publish a beta / test version somewhere in the coming three weeks. Not perfectly polished probably, but a chance to test the rope system and gameplay overhaul.
New Heights: Realistic Climbing and Bouldering changes
changedHello everyone! i everyone! It's Steam Sports fest, and we've joined it with a 20% discount. If you didn't have the game yet, you can grab it for the discounted price, just before the huge update!
addedIt was meant to be timed nicely with the new update, but alas, we could not make that in time. Still working very hard on that though. I know that there is the banner that says 'this game has not been updated, it might be abandoned'. Our fault for combining too much in one update. But if you're in doubt: no, we have not abandoned this game and we're working on it very steadily.
changedSo a development update that I've also posted on the discussions board and our Discord server: I've been sick for quite a while. Incredibly annoying, totaling about 2 months actually in bed and about 5 months being sick this year. But since this week, I'm feeling fine again!
changedWe're working on a lot of routes: Al Legne and Hanshelleren Cave. And our developer Joris has been making incredible progress, also when I was gone. We've made a big memory & performance optimization: better dynamic loading for big locations. So.. Al Legne is about 2x the original density, but it also doesn't fry your (and our 😅) computer anymore! And we're optimizing vegetation / trees in the distance btw. Another nice bit.
changedWe had this 2025 deadline. We're not making it. I really really wanted to make it, but I have to watch my energy and health. And other projects, and personal life, and we want this to be good, not a buggy mess. And my god, making games takes so much time.
It was meant to be timed nicely with the new update, but alas, we could not make that in time. Still working very hard on that though. I know that there is the banner that says 'this game has not been updated, it might be abandoned'. Our fault for combining too much in one update. But if you're in doubt: no, we have not abandoned this game and we're working on it very steadily.
So a development update that I've also posted on the discussions board and our Discord server: I've been sick for quite a while. Incredibly annoying, totaling about 2 months actually in bed and about 5 months being sick this year. But since this week, I'm feeling fine again!
The big update contains rope belaying, the Hanshelleren / Flatanger cave, more customization options, a full climbing system overhaul and more. (Check the previous update or the Discord for details)
We're working on a lot of routes: Al Legne and Hanshelleren Cave. And our developer Joris has been making incredible progress, also when I was gone. We've made a big memory & performance optimization: better dynamic loading for big locations. So.. Al Legne is about 2x the original density, but it also doesn't fry your (and our 😅) computer anymore! And we're optimizing vegetation / trees in the distance btw. Another nice bit.
We had this 2025 deadline. We're not making it. I really really wanted to make it, but I have to watch my energy and health. And other projects, and personal life, and we want this to be good, not a buggy mess. And my god, making games takes so much time.
I do think that at LEAST we'll publish a beta / test version somewhere in the coming three weeks. Not perfectly polished probably, but a chance to test the rope system and gameplay overhaul.