Full notes
Full New Heights: Realistic Climbing and Bouldering update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Events
- Performance
- Balance
- Compatibility
- UI and audio
New Heights: Realistic Climbing and Bouldering changes
The big Dyno's and Bouldering update has arrived! It contains three locations in the boulder-rich Fontainebleau Forest near Paris, many fixes and new features. Plus brand new climbing moves: Dyno's / Jumps!
Thanks everyone who participated in the testing and gave us feedback on the dyno's. It helped a great lot.
And now you can view the leaderboards online! The season has been bumped to Season 1, but the site also works for Season 0. You can find it here: https://newheightsgame.com/leaderboards/
Congratulations to DK37 for having very much dominated Season 0!
Also honourable mentions to runner-ups: pwndnoob, Qbx, Acedog11, SilverFox57, pitti42, NotDK37, Adam_Ondra_Official, Tvinz, Nettur39, Kristoffer, Chlorion, Reaper, ElDull, BBB171, Brand238, Medicated Blunt and SuperJack!
Hope you like the new update as much as we do!
Patch Notes
New Content
Training Grounds - Dyno Training - 1 route
Fontainebleau - Bas Cuvier - 33 routes
Fontainebleau - Chapelle Fourches - 36 routes
Fontainebleau - Cul de Chien - 20 routes
New Features
Dyno control mode, jumping
Online leaderboard on the New Heights website
Challenge players from the leaderboard - with magnet links
In-game leaderboard filters: personal / global / friends
Leaderboard seasons
Fall time penalty
Made character rotatable in customization screen
New achievements for the new locations
New Options
Rebindable controls
Target FPS slider
Automatic camera reset
Automatic releasing limbs
Automatically place legs
Competitive ghost options
Automatic release limb option
Falling duration before respawn
Reworked
Stars system - local unlocks per location
Travel menu layout & controller support
Options menu controller support
Images in tutorial now respond to controller / mkb modes
Climbing changes
Inverse support made more powerful
More power to pull up from situations like overhang
Less grab range around the hands/feet
Fixed issues
Broken localized login flow fixed
Some route stop/restart/out of bound flow issues fixed
Controller layout issues fixed
Navigation edge-cases fixed
Game starting in very low resolution
Sometimes missing shoe graphic fixed
You could walk before the countdown ended in timed mode fixed
Fixed a few cases in which the character physics would explode
Source
Changelog.gg summarizes and formats this update. How we read updates.
